People just rage quit because the puzzles were too hard for them and so it’s easier for them to disparage the game than accept that they probably aren’t that clever.
People just rage quit because the puzzles were too hard for them and so it’s easier for them to disparage the game than accept that they probably aren’t that clever.
The movement looks great, but I don’t personally want this to be what Frontiers looks like. I’m excited for what Frontiers potentially has to offer.
It’s the kid in the grade ahead who wears jean jackets and smokes cigarettes by the bleachers.
Forces had some serious lows, but it had some really great highs. I love the final boss fight, and I’d like to see Sonic Team expand on the good ideas in Forces while throwing out the bad. So far I like the direction that Frontiers appears to be headed, with the caveat that I expect it will be a lot more fleshed out…
Counterpoint: From the perspective of a middle-to-lower-income household, Game Pass is the best deal to ever happen to video games in the history of the medium.
Part of it is not about owning it, it’s about supporting the people that make it. Services like Netflix are offering increasingly narrowing choices in the types of shows and movies they make. Because streaming content in the video world is locked within their platforms, they don’t have a life outside the service. And…
I have played a large number of games i would of previously never touched, because they are available on services like game pass. The handful of games I go back to more than a year or two after launch, i typically buy them at some point. But for single-player or indie games, Gamepass has been huge for me, as I can…
And yet it looks nothing like Forces. It looks like something in which Sonic Team is trying something new, and people are jumping to conclusions over footage from a demo patched together from an old build. If it sucks at launch I’ll complain, until then I’ll give them the benefit of the doubt that they are trying to…
The thing that excites me most is the fights with giant machines wanering hte land. Even in the limit state of the demo, that looks phenomenal. Things like that can’t be replicated in the same way in 2D. I adore 2D platformers, but I’d also like to see Sonic really try something out there, and this looks like it could…
People say things like this as if we’ve never had a 3D Sonic with those elements. Sonic Generations, Sonic Colors, Sonic Lost World. Even Sonic Forces for several levels.
Why does Sonic have to be limited to only one game idea? 2D Sonic is brilliant, but evolving the franchise is also interesting.
Everything I’ve seen in the demos, especially the extra footage that IGN has but that Kotaku hasn’t shared, looks promising, especially since it’s an earlier build of the game. These demos are forked off an earlier build which means we aren’t seeing the latest progress. Yet I’m still intrigued. I don’t need another…
I played it both docked with KB/M and handheld. You can play it with the touch pads but I actually mapped everything to the d-pad and face buttons and it worked beautifully. D-pad to navigate the board and cards as well as move around in the room, and the face buttons like A to select or play a card. It translates…
Death’s Door is a good example. It runs fine on Switch, but it does suck that it’s only at 30fps. The Steam Deck can run it at 60fps. I know some people might not care, but after playing it on Series X at launch, I’ve really wanted a handheld version and skipped the Switch version because the experience is diminished.…
I’ve played it both ways, once on my TV via Wii U, and then once hybrid with my Switch. I’ll be honest, I never struggled in handheld mode and it’s nice to chill in bed on a lazy Sunday afternoon playing BotW.
Same. There are games that would be great on Switch that are just not out yet, and the Steam Deck is the perfect compromise, and the only real compromise is that it’s a bit bigger.
Same, albeit with different game. I started with Inscryption and then moved to Rogue Legacy 2. I’d be willing to play both on Switch, but neither are available there yet.
I’m doing about 40/60 handheld and docked. Handheld when I want a couple quick runs in Rogue Legacy 2, or briefly before bed when I was playing…
I was browsing Apple Arcade yesterday for some reason and I saw this. It immediately validated my decision to cancel Apple Arcade a few months back. I got some great value from it early on but it really feels like it trailed off in the last year or so.
You’re surprised the one game that seemed to help people get through the early pandemic is there? Honestly I’m surprised you’re surprised.
So buying a PS+ or PS Now sub every six months or so when Sony places them on sale is gaming the system and we deserve to be fucked over because we, let me see now, wanted to save some money? Troll harder buddy.