gregthemad
Greg the Mad
gregthemad

Add some DoF (Depth of Field; blur to distance) and revamp the textures to have more detail that scale down with distance and the world would become huge.

This is only my opinion, but the game does feel tight with flying mounts. That was the whole reason why I posted to begin with.

Azeroth is a lot smaller than earth. You should notice its curvature simply flying a bit up with a mount.

... There is no such thing as distance scaling. Object scale to the distance as degreed by Perspective. That’s pretty much a fix rule/occurrence, there is nothing you can change about that.

A play on words? What is this?! Reddit?

I heard it’s very ... korean.

Yes, as a low level, but with ground and flying mounts the world starts to shrink. The areas do get bigger with higher levels, but they’re still not “vast”.

Really? Feel big?

I’m really amazed that Microsoft is developing for Nintendo. Maybe this is the first sign of the end of the platform wars.

Now playing

Most emotional game with either Joy, Sadness, Disgust, Anger or Fear?

Well, then stop giving them money. Stop playing the game to entertain their Whales.

This would be awesome. You could also build in small sound chips to make certain sounds on certain pages.

A free, low-maintenance house/flat to shelter me and my gaming stuff.

I know and understand all the thought and development that has to go into such stuff, but ... that’s not high-tech.

Never plaid that game, but I don’t think you start as a single celled lifeform.

I don’t disagree with you on that, but it’s still the only game that even tried to simulate the evolution from one cell to an galactic empire.

Sure, but that doesn’t make it a bad game. Really sad that there isn’t a Spore 2 that fixed those problems.

Sure, it’s awesome. Still one of my favourite games, despite its flaws.

Back when EA used to publish good games. Before ... well, now.