green-stuff
green-stuff
green-stuff

The original 1998 Chaos Gate game featured Ultramarines, so this is a step up. Besides that, Grey Knights make the most sense for the game and power fantasy the title is trying to achieve.

If you want some variety, the Mechanicus turn-based tactics game is also great, though not quite as big budget or deep as the new

No, it’s just gone from 100% non-functional to 50% non-functional. Half the lobbies it attempts to connect me to still time out. The issue only occurs when queuing for BTB so it’s unlikely it’s a problem on my end.

The weirdly long cooldowns that plagued abilities in the demo and launch iteration of the game seem to have been fixed. I revisited outriders last week and cooldowns across the board seem to be much shorter.

Ability balancing in the demo (and at launch) was in a really weird place where most abilities felt like a DPS decrease compared to your firearm and had very long cooldowns. That’s changed a bit since launch, but the abilities shine once you have a few levels under your belt and start getting drops with ability

It’s a shame, because Outriders is a decent game and a good time with friends. Nothing is going to compete with Destiny’s gunplay, but that’s okay. I like that Outriders doesn’t want or need me to treat it like a second job the way Destiny does. Not everything needs to be a forever-game.

The functionality is already in the game. Modders figured out how to enable coatings and armor across cores months ago. There may be individual pieces that exhibit clipping issues due to particulars of geometry but it’s unlikely they were going to change model geometry for cross core customization anyway.

Some folks

Yeah, I accepted the issues at launch and their response to them and figured we’d see some progress 6 months later but that’s not the case. Thinking a lot about how they said they’d start making armor and colors work across armor cores and then... every single item added this season is armor-core exclusive. The same

I’m revisiting the game after finishing the battle pass and campaign around launch. I can’t get any of my friends to reinstall it, because approximately zero of the things that made them quit have been addressed.

Armor unlocks are still incredibly stingy and involve unlocking individual shoulder pieces separately.

How have things been at the studios they’ve bought up? I haven’t heard about mass layoffs in the wake of buyouts but it also doesn’t seem like they’re pumping out too many titles.

That’s where my interest is - games I know I’m not reasonably going to get to on my main rig because I can play newer, more complex titles. But the KOTOR mobile ports were decent enough that I’d love a handheld I can work through the backlog on while traveling for work.

How well does Space Marine run? I have a gigantic back log of early to mid 2010s games like that I’d love to work through on a deck.

Someone else mentioned Outriders above and I think that’s one of the few loot treadmill games in recent memory that strikes a better balance. You might pick up 2-6 new pieces of gear over 20-30 mins of play and even if you have no plans to use them, you unlock them as free transmog options and dismantling them will

Outriders generally does a good job with its loot curve. You might see 2-3 exotic weapons over the course of your campaign before you hit endgame, maybe a couple more if you’re lucky, and they typically come as rewards after major story encounters so they feel like you put some effort into earning them.

I’m revisiting

Man I still remember getting polled about this by some firm Ubi hired at an E3 adjacent event years ago in like 2013. They asked how I’d feel about a game similar to Black Flag that I could play with my friends.

I kind of wish instead of trying to make Pirate Destiny they’d just give us that. I don’t need to be able to

I think you can still do most of that. They’ve added multiple banners to plant in corpses after pvp kills.

They got rid of stuff like pvp flagging and dropping exploding rabbits in Elwyn Forest to blow up level 1s though.

Labor protections are generally bad in most of the Western bloc, as nations like France and the United States typically pressure peer states into passing weakened labor/union laws as a requirement for foreign trade and investment.

I don’t think so - Forge never nullified hype around new maps in previous iterations of the game.

Plus, preserving your initial player base is more important for selling content long term.

This is why Forge should have been a release priority. Content draught wouldn’t be an issue if the community could churn out maps and modes while 343 rotates a community spotlight playlist.

In any hypothetical where that’s on the table they could just include a clause guaranteeing them the right to purchase the IP back before the holder goes on the market.

Barring a major scandal that upsets his core constituency (most of the voters in the state) it’s unlikely he will stop being Governor until such time as he chooses. It’s incredibly difficult to defeat an incumbent governor, even more so one that is independently wealthy with deep donor connections who can outspend any