this strikes me more as something that someone came up with while goofing off internally and somehow they decided to push it live
this strikes me more as something that someone came up with while goofing off internally and somehow they decided to push it live
Broken feels too polite for what they put out on launch day (or earlier, for those who paid extra). The game was not in almost any sense of the word playable. Assuming you could even connect to the game (this was not really possible reliably the first 2-3 weeks it was out), you might be able to complete the tutorial…
what? “Which studio is making this game” is like a baseline piece of information to publicize and if your publisher’s press team is incapable of coordination less complex than a highschool group project, why the hell do they exist to begin with?
Nah, I think the current implementation is better. I could see the current system presenting challenges for matchmaking later in the game’s life when it has a less robust playerbase, but I like the freedom to play the missions I want at the difficulty I want in the environment I want. Until they add more variable…
it feels like recent updates have increased the frequency of crashes - server issues are largely resolved but my group gets regular crashing issues where one person “times out”, causing another person to crash, and then someone rejoins the lobby, causing the host to crash. It’s not unplayable but it’s frustrating.
The laser sickle looks neat. I hope it holds up better than the scythe, which is like shooting your enemies with a super soaker.
I’d heard he was a bit of an asshole but this is a huge bummer. I think he is one of the most talented composers in my lifetime, and the fact that he chooses to live in a way that embraces an ethic of fear and hatred breaks my heart.
This is not correct. There are only 1 or 2 light armor sets which feature the stealth passive ability. As it stands, using anything but light armor penalizes your stamina while not offering any more protection.
this seems like clinging at nothing, given how little regard *every other element of the show* has displayed for canon Halo narrative or any of its pivotal or iconic moments
I’m going to compile my group chat psychic-damage induced shrieking into a paper and publish after I finish rewatching the Blomkamp Halo commercials and dreaming of what could have been
It’s a single-player only game with a goofy name that would get you bullied at the Dungeons and Dragons table, and the target specs on PC limit the install base to something like 10% of steam users.
You wouldn’t know it’s not a bajillion dollar AAA titles in the moment to moment gameplay. The attention to fine detail, from weapons ejection unique shell casings with their own physics and collision to the bugs and bots limping and moving differently when you destroy various limbs is bonkers.
The mortar sentry and minefields are definitely high on my hate list. I die frequently when it decides a whole barrage is necessary to remove a single bug drone following me around.
Yeah, I was surprised to see that different weapons actually eject different casings when firing in first person. The first time I got yeeted off a plateau by launcher back-blast I just started cackling. I particularly like the way they handle movement and accuracy - the ways firing while moving, stationary, crouching…
I know this isn’t a solution for everyone, but I’ve found playing with randoms through matchmaking to be a generally positive experience. I imagine the community will inevitably get salty on high difficulty runs as people develop knowledge of the game, but right now it feels like you can drop in with random helldivers…
Technical issues aside, I cannot adequately express how good this game is. The interplay between all the different systems and abilities and cooperative mechanics makes it an absolute blast from the moment you drop into a fight to the moment you extract.
This is an absolute slam dunk if you are a fan of Deep Rock…
Hwachas and barrel bombs and greek fire and cursed treasure and ghosts are all things I can accept as part of the pirate fantasy. But from the footage they’ve shown off, that’s not really where they drew the line. Some of these things add to that fantasy, and make sense from a gameplay perspective. Players will get…
gonna be real: I should be the prime audience for this game. I love pirate shit. I loved Black Flag. I was polled by a Ubisoft rep at E3 once about my interest in a multiplayer pirate game before this was ever even announced. I was hyped to see the first trailer drop, and disappointed by the perpetual dev hell drama.
Bu…
He’s depicted this way solely in the confines of Bungie’s games - he is wrong and does make mistakes in subsequent titles, and in both Bungie and 343-era expanded universe fiction (the novels). I don’t know why we keep pretending there’s not 2 decades worth of fiction building on this character already.
it wasn’t interesting to unlock them at all - it’s a big shit on the source material. It completely erases the gravity of the moment when the Pillar of Autumn exits slipspace around Threshold and Alpha Halo. It completely eliminates any possibility of translating the “what does this weapon do” narrative that is core…