goodratt
Goodratt
goodratt

Yeah, good on Elden Ring for being not at all advertised for months and months ahead of release! The little guy and his unknown friend George RR Martin wins this one!

Here’s the thing. And I know this applies to my own preferences and likes/dislikes. Believe me, I get it.

I’m pretty sure all of those could have worked in the Dark Souls world. If we were talking about Sekiro here, then I’d agree. Sekiro is a fundamentally different game than Dark Souls. Elden ring, on the other hand, looks and plays like Dark Souls, just with a larger open-world and a mount.

I wonder how well it would have sold if they had just called it Dark Souls 4. Elden Ring is, for all intents and purposes, Dark Souls 4. However, I think calling it that would have turned off a lot of people. Dark Souls has a lot of history, for better or worse. A lot of people bounced off the original and therefore

What your friend is saying doesn’t seem to be supported by achievement numbers. If I compare Steam achievements from DS3 to those of Elden Ring for example, between 23.6% and 38.7% of people finished the game. Those numbers came from the most popular ending for the lower bound, and the sum of all three ending achievem

Yall can remain maidenless

Which just shows that sales aren’t an argument against one, since there are paying customers that would appreciate the feature.  

This isn’t hard: the game has a horse that can double-jump. It’s obvious that alone is why the game is selling like gangbusters.

I mean, I don’t think most people wanted an explicit difficulty slider (certainly not what most people here have said they’ve wanted) and most of what I’ve seen over the years has been people asking for the Souls games to be made more approachable and less punishing which... is exactly what people have pointed out

As someone who hit a hard difficulty wall that stopped me dead, I’d have preferred the slider.  

What’s your point? No one said it couldn’t sell well without difficulty options,

While I’m sure you would eat their soft ass, this is not the place to post such fantasies.

Man, control was a good ass game.

Personally, Alan Wake’s greatest legacy is making Control less enjoyable by suddenly requiring homework to understand the full scope of the story.

It has Batman in it

but the world that Batman exists in is one where the cops are completely incompetent and incapable of maintaining law and order, sometimes they’re even complicit in the criminal activity that goes on.

That’s a good point because the character performances are all really good, so that’s kind of the only thing that stands out after all this time, instead of the actual character Shepard. And people have been saying for ages that a Citadel-based ME would be pretty cool, and I agree. But Bioware’s (allegedly) like “Hey

In that first twitter video, the line “It’s time to bring some vigilante justice to the bad people” makes me feel pretty gross.

I’ve been playing Mass Effect Andromeda recently and god what a disaster it is. The problem is that it’s a lot of really cool ideas and concepts repeatedly executed in the worst way possible, leading to a game where you jus runt around quietly screaming because why would you make your game like this? And it is, you

That would have been fun. But it also would speak to the funny feeling I’m getting that this phase of the MCU has become more fan servicey because they don’t have anything else to lean on. Harry Styles pops up as a character in Eternals why?