goodratt
Goodratt
goodratt

I’m pretty sure Dungeon World specifically, but also PbtA in general, says that if there’s no consequence for something—like picking a lock when there’s no threat, haste, danger, etc.—it doesn’t trigger a Move. Moves are always supposed to be triggered only when there can actually *be* a consequence.

Because rolling to

Oh yes, these are issues that have been present from the start so while we collectively kinda couldn’t know any better in 2009, by 2019... Different story. If it had come out five years earlier I’d probably have felt very differently, but as it was, it was just more of the same. In theory, as somebody who’s always

Sleuths have deduced that it may be taking place in Madripoor, as this is (apparently) the Princess Bar. Hit me with that Asian-influenced Wolverine, Insomniac, snikt it right into my veins.

I don’t follow the comics, is this what it looks like it is? Please don’t break my heart on this, I didn’t know how much my queer ass needed what this looks like it is until right now.

The berserker thing is solid--you could build a pretty great risk/reward mechanic out of it.

Yeah, I just really wanted so much more of an evolution than what they ended up making. The characters don’t really feel distinct because they all have, technically, just one ability. Sure, those abilities have multiple functions and can be customized pretty well (more now than ever), but it’s still just one thing.

THIS. I love Borderlands but by the time 3 rolled around and they were hyping up basic movement abilities I was just like... Okay, why can’t I summon my digital magic car anywhere now? Why is all of this so slow? Why does it feel so clunky? How is Destiny’s hub *easier* to navigate than this damn ship? Why does the

Can I just talk about how the Encore perk is basically both of the Boolean Gemini’s exotic perks combined so really they should just bring back the Boolean Gemini and make it Legendary and give it Encore YOU HAVE THE TECHNOLOGY

I’m not the op, but I would toss in a reply (and here seems better than the dumpster fire thread up top).

Bloodborne is my favorite game of all time, but it, and these games at large, could definitely add industry-standard accessibility options like a lag calibrator (especially for Sekiro, which for me was unplayable

Martin’s part and involvement were done literal years ago. His part was only background lore, which he’s very good at and isn’t the thing he seems to have trouble writing. And even if he got 70% of the way there and then didn’t finish, Miyazaki and co. don’t seem to be the type of creators who would have had any issue

Right? Like, just because the film’s only depictions of the marines was an anti-Vietnam/antiwar allegory doesn’t mean every depiction of them has to be. In much the same way not every story about soldiers in our regular world isn’t about Vietnam or spectacular military failures and lessons in hubris.

Why *can’t* there

Yup—in the only film appearance of the marines all they do is suck and die. But I do feel like competent marine campaigns and battles could exist in the universe as well; I’d like for the franchise to have enough hits over misses that we could have games that do all of that stuff—Isolation’s horror, this game’s

Yeah, don’t get me wrong, you could make a survival horror game where your oorah-hollerin hero marine team gets chewed up and ground down over the course of the game and it’d be a much closer, more intimate experience until at last you and one or two others come out the other end--you could make the game version of

Because that’s a survival horror game you play one time and then the story necessarily, fundamentally ends. Which sounds absolutely amazing as well, and I’d like that too, but it’s not the game they were trying to make here. I feel like it’s possible for both to coexist in the franchise.

But then again, pieces of media

Pretty much all of the reviews which have a negative tone about the game, that I’ve seen, focus on this—how it’s *not* Isolation and doesn’t capture either the horror of the franchise’s roots or the theme of the franchise’s only (film) depiction of marines getting wrecked.

And I get that—I think it’s fair to say that

I’ve always maintained that basic, entry-level crucible playlists should be 100% unbalanced, full PvE meta, with fast power cooldowns, wild weapons, etc., specifically so that the PvE can afford to go wild, and because it matches the lore—crucible as a training exercise featuring exactly who we were in the “real”

I teach teenagers and I didn’t even realize that they still think Fortnite was cool, let alone Among Us. I don’t think I’ve heard any of them talking about either game in the year 2021.

If Fortnite’s a whole media platform I wonder how long until it becomes like a Second Life kinda thing. That almost seems interesting

Oh definitely, I should clarify that there’s a perfectly fine, perfectly enjoyable, perfectly good game in there (minus one or two issues that need to be fixed that are big problems), and I’ve enjoyed my fair share of ones with their own flaws (World War Z comes to mind). And any game that is even remotely playable is

Yeah, I genuinely can’t remember the last time “it’s a beta, XYZ will be fixed/changed” ever actually happened, and definitely not from a game pushed by a large publisher, and definitely *definitely* not during covid times.

Were you on Survivor or Veteran difficulty? That really wasn’t my experience; on Veteran you definitely saw notable differences depending on your cards, and on Nightmare a good build was basically mandatory. But maybe I’m just very, very bad at this game in particular.