I love ME2 for the characters first, but you’re pretty much spot on here, and I have long held the belief that the overall plots of ME1 and ME2 should have been flipped.
I love ME2 for the characters first, but you’re pretty much spot on here, and I have long held the belief that the overall plots of ME1 and ME2 should have been flipped.
Sounds insufferable! I have a hard enough time navigating this site, I reckon I’ll take your word for it and stay well in my lane.
Sony saw CDPR implying they could guarantee refunds from Sony and raised an eyebrow. Sony saw CDPR walk that back and try to throw Sony under the bus and raised the other one.
Wait, hang on, did Sony not check with Kotaku commenters first before making this choice? Because I saw some the other day who were insisting it was actually PS4 consumers’ faults for not knowing the game would be busted—Sony could have saved a lot of embarrassment if they’d referred here first.
“We’ve also never met a trans person, we don’t know where babies come from, and we think the clitoris is a myth.”
I’m not sure I want to know, because I know the answer isn’t nobody.
Hope the vendors are boiling ‘em good!
I mean, the article says you can break them down for crafting parts, *or* straight up sell them. Vendors wouldn’t always buy them if they couldn’t easily resell them.
(the real answer is that it’s a game and the vendors aren’t making their own buying choices and there is no market they actually adhere to, but that’s…
It’s also bad worldbuilding, because you’re trying to sell the idea that people are so down on their luck in this city because of income disparity that they’ll do anything for a buck, but then you litter the world with something that can be sold for bucks. The downtrodden would have already cornered the discarded…
That’s how I feel. I really can’t muster any enthusiasm for a nothingburger teaser that’s barely more than concept art. With the obvious turmoil going on behind the scenes right now and the knowledge that this is years away, there’s just nothing here that I can even feel interested in, much as I want to.
I know right!? Troy seemed so genuine and caring and then he just went off the rails into total hipster douche territory and I know that sounds utterly cliche but like, that’s the problem! He turned out to be a literal walking cliche.
Also, rather than responding separately, YES to NakeyJakey’s video. Between that and…
Hades and Ghost both absolutely deserved best art AND sound AND GOTY AND game direction, and they could just share them, and they could successfully do so because they didn’t crunch people to fucking death to get made. They set new standards in their spheres and especially in the case of Hades the creators are humble…
I came here to say something like this. That nothingburger Dragon Age trailer might as well have been Varric saying, “here’s some concept art, we know it’s been like four years but we still have nothing to show you but this!” which was exactly everything I was resigning myself to following last week’s news.
Mass…
Zutara is 100% the real shit.
Good catch, that’s probably what they meant. But honestly? I don’t think it robs what I said too much. These types of posts policing the style and content of the common pieces you find on Kotaku just seem weird to me—like I said, I don’t go to Digital Foundry and tell them they’re wrong for not giving me thinkpieces…
“It never even mentions it’s an FPS!”
Did... did you not know that it’s an FPS?
Like, I don’t get this obsession with reviews adhering to some tech-spec standard. This (clearly) isn’t a consumer review (nor a review at all, as the piece mentions), and if you WANT some of that stuff, why do you need it here as opposed to…
I found that BitD being crunchy like that, where the odds really feel stacked against you, plays well into the themes and motif, so this never bothered me in that game specifically—but you’re absolutely right, in that the “bell curve diceroll” mechanics intrinsic to most PbtA games (where a majority of rolls end up in…
Yeah, it depends on the system (BitD grew from a PbtA base), and so evolutions of it have done better at fleshing out some of its concepts. Of course in a given session or at a given table, the GM should be hearing that feedback and trying to put in more success with cost moments to help the players feel like they’re…
I have to stop myself from proselytizing some kind of PbtA game every time I see an article about D&D (though I don’t succeed, seeing as how I unsubtly just did).
I hacked my own PbtA game that I use at our table and it works really well--incorporates dying as a mechanic, has the classic-ish fantasy archetypes, blends…
This seems like a bummer since Shinkawa’s art seems way more interesting than “just another magazine ad,” however much work might have gone into the latter, but what I’m more interested in is the community attitude surrounding giant Raiden and his massive bulge—like, people in the area who had no idea what it was,…
Ubisoft’s open-world jank has over the years been downsliding to include low-polish, minimum viable product jank as well (depending on specific franchise and studio), so that’s probably part of it—BUT, that said, you’d think the new Assassin’s Creed, specifically the Viking one, would warrant some top effort to avoid…