goodratt
Goodratt
goodratt

Ignoring her is a luxury, though, because the tweets of a person with a ton of followers and who authored one of the most famous and beloved book series of all time carry a lot of weight and have a lot of reach. That she is using that platform to say hurtful, transphobic things is a problem that not everybody is

This is kinda how I feel. I absolutely loved the version of zombies this setting has, it’s really good, and while it’s a good game and extremely polished, it’s also a lot of shooting galleries full of waist-high cover where you murder hundreds, which ultimately wears thinner than the plot does—to the point that I just

I feel that. First person games aren’t my favorite--they always feel less immersive to me. Though Dishonored was excellent as-is, and many of its mechanics were extremely well-tailored for first person, the really great art and cool-looking characters made me want an alternate universe where it was a third-person game.

Pokemon are now a canon part of the Hellboy universe.

That series is not underrated, because it has good ratings and is critically acclaimed, but it is damn underappreciated. I can think of very few games or even whole entire fictional settings with worldbuilding that is so equally thorough and yet effortless.

I need more of it--Blades in the Dark only slightly scratches

What’s the likelihood that Musk makes a house like this dude did and both he and Grimes get lost in it and presumably transplant their minds into the robot guards and haunt it forever.

I also prefer D3's style. It’s fun, it stood out for the time, it fit the style of the game—isometric, loot-splosions, etc. Felt like playing a fantasy card game—or, like you said, D&D, like a tabletop, since you’re seated up high looking down.

The grimdark, gore-filled, edgelord descent into hell isn’t a bad thing, it

I also appreciate that it’s just like, “Hey, here’s fifteen minutes of gameplay--what you see is what you get, now you can form a much more realistic image of what playing this game will be like.” Imagine that.

Honestly this is exactly what I always wanted out of AC, since its announcement: each game in a different historical period, firmly anchored there, drenched in the culture and aesthetic of the time and place. Maps are diagetic—paper maps and shit, with birds as your eye in the sky, the fuckin’ wind is your waypoint.

The

It was one thing when they wouldn’t wipe their asses because it’d (somehow) make them less of a man—at least that didn’t hurt anybody. Maybe even was helpful, as it might have warned off otherwise potential partners.

But this is putting other people at risk, and that’s the weakest, most pathetic, most cowardly shit I

Right. I’m certain I am disenfranchised and obviously I’m only speaking for myself, and don’t get me wrong, technology advancements are great, but there were very pretty tech demos at the start of last generation, too—and yet, there were countless Anthems and Mass Effects Andromeda and Fallouts 4 and 76, and Ghost

Cool. Developers who are gonna use it—based on how it’s being marketed to them—to make cinematic interactive movies with schlocky writing, then?

Perhaps some developers will see this and think, “I don’t want to make games that try to look like this, I don’t need to, but it will free me up to do other way more

Realtime dynamic foothold programming... on a canned wall that every player will climb up in exactly the same way.

Like, yeah, that’s pretty, and as a developer I bet it’s great to be able to just do the things you want to do without having to program illusory workarounds. But *none* of it matters if the games don’t do

What I think is that I’d like videogames to stop chasing perfect graphics up an increasingly steepening upward curve for incrementally smaller gains that will not escape the uncanny valley when you’re actually playing them and will look aged by the time they even release, and instead use that processing power to push

Thank you for being patient and indulging me, and I want to reiterate again that I’m not trying to be an asshole. Buuuut...

WHY

Why does the Stamp chips show the past is changing, when it’s the standard way to communicate something like an alternate dimension or an alternate timeline in visual media going back decades?

I totally understand what you’re saying, and I 100% am not trying to sound like a jerk, and in fact I even think you’re right about what will happen next (I also prefer the idea of this being one timeline where things have changed in it, as it’s waaaay less messy) but:

**Why**.

Like, why show the dog to illustrate that?

That sounds fine. I got no beef with it (like I said, I think it’s all garbage and I don’t like it anyway).

I think the ending was ridiculous gibberish and I hated it, so I definitely don’t have a dog in this fight, but I’ll say again: that crisps packet. Why’s it different, then? Why are you concluding so definitively that it’s not multiple timelines when a lot of people have taken that different dog to mean otherwise?

I

I believe that’s debatable, thanks to the crisps packet with a different version of Stamp on it suggesting that it’s an alternate timeline.

I thoroughly enjoyed the first game, but by the end of it I definitely felt that the gameplay became repetitive and unworthy of the story it was telling—oh great, here’s another closed-off “room” with waist-high cover incongruously sprinkled around. It was a much more interesting drama to watch.

The multiplayer mode