goldenegg
goldenegg
goldenegg

I really wish they’d just do a single extended season, rather than 2 shorter seasons.

My tip for people is to have a wishlist ready before the sale and only buy items on that list. It helps to control the impulse purchases.

Surprisingly, I haven’t played the DLC yet. I’ve only played the main game ... several times.

I have it on PC, Vita, 3DS, PS4 and Wii U. I kind of like this game ... a lot :-)

They could simply lock the demo to the console ID, not the account. Regardless, it’s a bad idea anyway. When you show pre-release content like this, it’s always best to do so in a controlled environment.

Such a boring show this year. I miss Iwata-san :(

YES!

I’ve been looking forward to this game since it was announced. There’s even a Vita version coming out, which is awesome!

Why are people surprised by the price? Pre-orders already happened and it was at the same price point, wasn’t it? I know that my Canadian pre-order works out to a price of $399US.

Unfortunately, this game is probably at least 2 years away. Kojima still hasn’t settled on a game engine yet. Looking forward to seeing more though.

Walled Garden = Closed Platform

I can’t take this! I’m honestly shaking. So much awesome! HOLY CRAP!

Touch comes out later this year. Oct 31st if you believe the Oculus informant on Reddit (he’s never been wrong before). Fallout 4 VR won't be out until next year, so there won't be a feature gap at time of release.

This better not get stuck in delay hell, like the last game.

Not going to happen.

Very interesting they didn’t mention which VR headset will be supported. Could it be that it’s not going to be Rift? It would be a huge kick in the ass for Oculus if MS chose to partner with HTC for VR.

Such a PITA that Microsoft’s conference and Apple’s WWDC keynote overlap.

Did you read what I wrote? If you develop for SteamVR, you don't have to separately develop for the Rift. SteamVR does what's needed for the game to work. Think of SteamVR being a reverse ReVive. The only thing that's needed is for a compatible control scheme to be available for Rift users.

You seem to lack an understanding of how SteamVR works. When you develop for the Vive, you’re developing against SteamVR. SteamVR supports the Rift SDK. Any game written for SteamVR will work on the Vive and Rift. The only thing that could stop a Rift user from running a SteamVR title is having a supported controller

Valve has already stated that Touch will be supported by SteamVR. I’m sure it will be supported by the time Fallout 4 VR gets released. Also, I’d be shocked if there isn’t standard gamepad support. Playing a game like this exclusively with motion controls could get exhausting.