They sell adapters that allow you to expand your HDMI slots. You just need to make sure you buy one that fully supports HdMI2.1.
They sell adapters that allow you to expand your HDMI slots. You just need to make sure you buy one that fully supports HdMI2.1.
It’s severely underpowered compared to a PS5 or Series X, with more and more games offering fewer options in terms of performance and quality modes for it. It’s hardly future proofed for the generation moving forward, and won’t take advantage of the capabilities offered by modern TVs.
Kotaku and its sister sites are built on clickbait. The why with regards to not grabbing an image from Reddit is best left to the author and their editor.
He was thinking it wasn’t his money - it was Fox’s. And Fox’s IP bench wasn’t nearly as deep as Disney’s or WB’s, so they wanted more Avatar. Then Disney bought them.
I take it you think 65” is too big for your home. If you were to follow the link, you’d see that there’s several options including 32”. I’d advise against spending this kind of money on a QLED display, though. At that price you can find deals on better OLED displays from LG and Sony. You’re paying more for form over…
I take it you think 65” is too big for your home. If you were to follow the link, you’d see that there’s several…
Because they couldn’t find the NSFW content in question to use in the header, so they whipped that up to illustrate a point about content that was no longer viewable.
The combat is clunky. It’s not the game’s strong suit. The higher difficulties can make it more interesting/engaging because you’ll have to use potions and oils to get the better of many enemies, but if you just want to button mash and ignore those RPG elements then the lower settings suffice. The combat opens up…
Yeah, I recall Sun and Moon having some slow down too. Nothing on par with what we’ve seen in Sword/Shield and Scarlet/Violet.
Yeah, it doesn’t make a lot of sense to me unless they haven’t beaten one of these games before or have only played Sekiro. Even Bloodborne, which has the least variance among the various build options, can still be pretty compelling between different weapon builds and endings.
It’s much simpler than an article that commends a redeeming quality (and Scarlet/Violet have a few besides co-op). They keep putting out the minimum effort because the games keep selling.
Have you seen their camera clip through the ground? I see it most often when I’m catching a Pokemon while standing on a hill’s slope. The camera ignores the slope and swings around right into the ground.
That’s not true regarding Elden Ring and replay value. It’s just a question of taste and whether you’d want to try again for a different ending and the gameplay variety on offer through a different build.
For all of my complaints about the game’s performance, I still think it’s pretty fun. My biggest gameplay gripe would be that they removed some of the open world mechanics for catching Pokemon that Arceus introduced, like getting catch % bonus for sneaking up on a ‘mon using the stealth mechanics and different ball…
You’re not wrong, but the distance at which it would kick in was much further away, and there’s many twist and turns in the Bloodborne environment so the affected NPCs wouldn’t normally be in your site. It kicks in in Scarlet/Violet when the NPC is literally across the street.
I think I may have caught a few when they first became a thing and just thought they were glitches. Otherwise, I also don’t really remember catching any with certainty prior to Arceus.
... I don’t get the appeal.
The frame rate had some obvious dips when running through the abbey/castle, and certain attacks with particle effects would also cause the frame rate to stutter (bordering on freezing) during battles. I remember it because it sullied an otherwise great experience I had with my Switch.
Other than load times, I don’t really recall having much in the way of issues with Three Houses...
To be fair, Lost Woods is a very small section of that game, and not representative of the overall experience. It’s the exception to the rule, really. I think Fire Emblem: Three Houses and Link’s Awakening had more overt issues.
I mean, that’s not the only Switch game to come out this year that has shown the Switch’s age. Bayonetta 3 and Xenoblad Chronicles 3 all make sacrifices to optimize the game to run ok on the hardware. Arceus also had some of these issues, whether it was lower frame rate for Pokemon off in the distance or bland…