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I don’t get these Steam reviews. Like saying “The Barbie movie sucked! When it started the theater projector exploded!”

Tons of online games have shitty release days. From big to small. Just give it a day or two, log on, actually *play the game*, then give a review.

Tired: Drip-feeding cosmetic content over the course of seasons to keep players’ wallets engaged.

Wired: Drip-feeding game-changing content weekly to keep players goin ape shit.

Games with high danger are getting more and more popular— PUBG, Tarkov, and now Helldivers really emphasis the lethality of combat. This is in stark contrast to games like Battlefront, which overload the player but don’t necessarily have any real risk. Players want the tense moments to become the showpieces in their

It’s because now we all have the means to share our opinions very easily. And anonymously.

It was awesome that Nintendo melded together the couch + mobile experience into one device. They pulled it off big. They still have too many “gimmicks” tho... I wonder if developing while trying to create some many off-the-wall features is beneficial? On one hand it is vital for experimentation and invention, but on

Many creative people tend to get softer and more minimal with their work. Less focused on the “hits” and more focused on the creative process. Maybe even work in a new medium. I understand where he is coming from-- sometimes it gets so big it loses its power.

Agreed he was popular before— but he’s never been the center of attention at award shows.

Pedro Pascal’s agent been working overtime trying to get this guy onto the big stage. I don’t think either of them thought TLOU was gonna be the one to launch him onto the A-list! Lfg

Pentiment is definitely better the less you know since it is a mystery game at its core. But you’ll really love it if you enjoy: The Pillars of the Earth, historically accurate fiction, minimalism, trusting the artist, rigorous self-reflection. It is a game about the importance of history to the present and how to

I tried this one awhile ago as I was thirsty as hell for anything Persona-esque. Idk... I give it a C+. The art style is dope and the music is great, but it’s missing that slice-of-life that I loved so much playing Persona. Tbh the combat and stuff takes the backseat for me— I just love making connections with all my

Pentiment is in my Top 5 All-Time. I’m glad PS users will be able to play it now. It is incredible.

Excellent article!

My fav video game romance was in RDR2 with Mary and Arthur. The tragedy of it felt so real and relatable. I really enjoyed how it wasn’t a fairytale ending and was more than trying to raise some behind-the-scenes “love meter”. The last letter that you get from here is particularly impactful and you

A new blockbuster Sony IP is definitely NOT in the works lol have you been reading the news about what is going on in the industry? The entire sphere is just trying to keep the lights on.

Loved Bokeem in Fargo S2... I’ll check this out for him alone.

Ten years ago you had a texting plan on your phone. A lot changes in ten years.

Idk why this is shocking to people— Game Pass is a service and the only one like it. They want to get it on every screen possible to keep the lead. They see how Netflix had a cushy five years, but now have to compete with mega corporations. 

One thousand games come out every year. Let us have something truly weird and visionary. “Artsy” as you put it. We need it.

Bro if you want yet another “Grizzled old man takes precocious young girl from point A to point B” go get the bazillion other shows, movies, books, games that do exactly that. Sorry that this game portrayed self-hatred and self-empathy, concepts that are a bit more challenging than save the world.

How does a game with this little support scale to 7million copies sold? The AWS fees gotta be astronomical...??

My initial reaction to Ellie sparing Abby was a bit of disappointment-- not because I wanted Ellie to get her revenge, but I wanted to see how far Naughty Dog would punish us. In the end tho I’m glad we got to see Ellie learn how to listen to oneself.