Now imagine dying for Tenet... but, like, in reverse!
Now imagine dying for Tenet... but, like, in reverse!
“I think maybe the shareholders are going to sue if you’re losing $500M to avoid paying $50M.”
You have to trust him that it was nevertheless vital. Vital. He hated every minute of it, but it had to be done.
They left out improving the skill just by doing it. The horrid substitute for that is the challenges. I cannot stress just how extreme the disjunction is between how reasonable it sounds in the abstract, and how it shakes out in practice.
That was bad, and this is worse. They failed to pick a lane between TES and Fallout, and the result is a car — sorry, sorry, spaceship — crash.
When somebody says “I will play any open-world game with a map full of icons” and claims that a particular entry into that genre/style was the worst written game he’d ever played, the counter of “what about this other game in that genre/style, whose writing I think was worse?” is directly on point.
Worse than Saints Row? Worse than Bethesda? Worse than the worst of Ubisoft, which includes Watch_Dogs?
Ultimately, the fact that the entertainment industry is a mostly-rigged lottery system is why, when anybody behaves badly, the remedy that makes sense to their most vociferous detractors is “GO AWAY FOREVER.” No matter how hard they worked or how talented they are, there is a lingering sense — and not an illegitimate…
>“It is certainly within our rights not to host content on our platform,” Nexus Mods told 404Media. It also said the mod’s removal wasn’t a “political statement” or the site picking sides in the ongoing culture war. Instead, it said it simply believes in “diversity and inclusion,” adding that the “removal of…
The challenge gating system is a great example of something that sounds 100% rational and reasonable on paper, but in practice is a disaster.
It’s not like Filoni would’ve been getting any help from decades of Star Wars properties that turned Darth Vader from Palpatine’s sad, butthurt little bitch — and an obvious “mid bad guy that only seems powerful to the young hero but then is surpassed” trope — into the Grim Fucking Reaper of the entire Star Wars…
Anything that gives writers permission to be lazy isn’t great. Lazy writers fall back on tired tropes and Hollywood moments. Everything Metzen has ever touched has a serious problem with valuing That Cool Moment over everything else, though that kind of laziness is hardly a trademark of any one content creator.
Not including melee weapons in the standard “basic -> refined -> advanced” or whatever series feels like a bug, rather than a design decision. You can futz with console commands and add one of those to a melee weapon, and it works fine. They just never appear in the game as loot or shop items. When you’re finding…
I’m glad you’re able to take a step back and separate your disdain of tabletop “evil” players from what’s happening here.
The problem with Karlach is that her “good ending” is foreshadowed in at least three distinct ways in Act III. The building blocks are all right there, and it makes both the people in-world and the writers look stupid when there’s no follow-through.
I hope this isn’t a “space is really big” situation. >.>
Legit point. Tavern Brawler is vastly superior in early game to support a throwing build, not a Monk build. STR Monk struggles really, really hard with early game defense, and even a single Fighter level dip to compensate delays its progression to Monk Level 6 — which I’d suggest is the bare-minimum level you need to…
I’m not sure you want to go down the rabbit hole of trying to resolve common sense and D&D’s rules or most famous settings. It’s all insane. The presence of overwhelmingly ridiculous magical solutions to every problem, plus eighteen billion different kinds of inherently magical creatures, means that those worlds…
This is like getting to read a portion of a board game’s rules in advance of playing it. The “joy” of discovering a skill tree that includes buffs to melee combat... that somehow is lessened if you discover it in this context instead of when you take your first big time-out from the game’s illusions of immersion to…
There are ways to flatten the curve. Honestly, you know what the #1 way is? Shortcuts and cheats for the devs because they’re inevitably going to get caught in their own quagmire. The shortcut in D3 was sets. They cut through all the noise and simply declared by fiat that Frenzy, Whirlwind, Furious Charge, or whatever…