ghoastie
ghoastie
ghoastie

Is she a fun date?

It all comes down to the economics of game development, and how they’ve evolved over the past 24 years or so. Unsurprisingly, they mirror what’s been happening in the movie industry . The beancounters feel they need to keep taking bigger swings in order to recuperate dev costs, making failure all the more

Well you’ll find both sides doing it today.

How are both you and the article’s author interpreting the ad this way? The ad is making fun of the idea that a guy with a peanut allergy forgot there were peanuts in peanut butter, because it’s obvious that peanuts are in peanut butter.

Weird double-standard in Super Bowl ads... you can kill Mr. Peanut, but Mr. Peanut can’t kill you.

The game takes place in a tiny part of The Sword Coast.

The problem isn’t that current movies are political- as you say, movies have always had political viewpoints.

The current problem is that they’re often just not very good movies, and it’s often because the people making them are more concerned with about the politics they’re trying to convey than they are with making a

I dunno, there’s a lot of strains of conservatism which view weakness and helplessness as things to be held in contempt and why don’t you pull yourself up by your bootstraps, etc. A lot of times you’ll see stories taking pains to establish that the “weak” are Hard Working Virtuous Folk who are worthy of the help given

So, she didn’t negotiate a cut of the gross in her contract, is what I’m getting from this.

Dave Baustista would be good as Ganondorf. He’s got the physical presence, can act with depth and nuance, and would be a fun actor to include

The thing about Link is that he should speak as little as possible. What experience does Thomas Brodie-Sangster have playing a character who solves problems with lots of different tools and items but who hardly ever says anything?

Was Minhaj actually told he’s not getting the job, or is that just a funny story he made up for a new stand up routine?

Hey now, this is a real slippery slope. If you remove all the repetititve, tedious, and uninteresting bits from Starfield there will be hardly anything left.

Plus, even though it isn’t confirmed canon, I like the theory that the plane crashed and they are in purgatory.

I disagree with that premise entirely. There is very, very little “ambitious” about Starfield.

That feels like wishcasting on systems that, in different hands with different design goals and a different understanding of incentives, reward structures, and compelling player choice, could be good. I’ve felt plenty of

I haven’t either, but it must *not* be common knowledge; even if Luke was hidden away on Tatooine and never overheard anything, he was with the rebels long enough that someone would have said “oh, shit you’re Vader’s kid” the moment he said his dad Anakin was a famous pilot.

Counterpoint: Instead of spending 30 levels to do this, spend 30 levels speccing into ballistic shotguns like the breach. Substitute the combat skills for shotgun specialization and ballistics, replace martial arts for the more globally useful gymnastics (combat slide, take less fall damage, better zero G control,

That’s the problem. I don’t think most people would be upset about Karlach’s endings if there wasn’t a TON OF SETUP TO SAVE HER. Underline boldface. All of the critics saying “stop whining about getting a sad ending” don’t understand that the problem is “then don’t lead us on with a happy one!

My issue with the Karlach story is that they go big on dangling the “find the infernal iron to try and fix things so she won’t burn up if she stays in Faerun” carrot in front of the player.

This is one of those weird cases where the video game uses VERY different rules than the actual tabletop game, and it leads to some broken stuff.