From what I’ve played and seen, D-Va can actually rack up kills faster on foot than in her mech, provided she doesn’t get squished.
From what I’ve played and seen, D-Va can actually rack up kills faster on foot than in her mech, provided she doesn’t get squished.
I work in 3d graphics and personally it’s been a big annoyance for me.
For me, it’s software. If you run more than just some text editor and an internet browser, upgrading to 10 can break things. Most of the time it’ll download bad updates and drivers, even if you opt to roll back to ones that worked. (and you have to dig deep through the system just to turn that off, and once in a while…
I really like it. It’s a cross between a bomb disposal suit and a contemporary space suit, with some medieval accents.
To make a portable electromagnet you need metal coils, a core, and electricity. Where you do think the electricity comes from?
I’ve seen the ad repeatedly and... honestly it was pretty thin. The scene choice, the music choice, it just wasn’t good enough.
Aye. As a kid I never noticed the “theatre” aspect of the game, but in the back of my head the game just has this very solid theme about it. Even with how varied each world was, there seemed to be a strong continuity between them. A lot of the NSMB games felt more arbitrary in that regard.
From the AGDQ’s MarioMaker segment this year, I remember them saying SMB3 wasn’t a popular scheme because it didn’t have enough control gimmicks compared to NSMB and SMW. And I guess since popular levels didn’t use it, lots of people followed suit.
Nice. Then yeah, a Vita will be really worth it for you then. :D
If you have a PS4 and PSN I’d say go for it.
More of bad architecture than bad perspective. Like, from the sidewalk you actually have to go down a ditch, then climb those steps to get to those doors in the middle of the picture. I know there’s buildings that are placed along slopes, but that’s not how you’re supposed to attach it to the street.
I was really hoping your last sentence was just a joke... But I actually experienced that.
As the sprite has to move in relation to the map, calling it an animation is correct in all regards. The sprite itself is animated, the bitmap within the sprite is not.
Figuring out all the available systems from the demo, playing the game with the advanced moveset (not simply holding circle or square) felt more like a slower KH + DMC. Timing just-guard is consistent, but you have to press square a few frames earlier than you would with DMC to compensate for the wind-up animation.…
Since the very first trailer I’ve always seen this game as a spiritual successor to Onimusha.
I see the Moon Presence has descended into Dark Souls 3...
I originally thought it was KH.
I’m pretty happy with how my four year-old G74sx laptop looks. It only stands out because it’s huge. Design-wise it’s surprisingly subdued for a gaming laptop. Matte black rubberized shell, plain white keyboard backlighting. Only shiny thing on it is the standard ASUS logo on the cover, which isn’t much.
That strat isn’t really doable in that one dungeon they’re talking about. The timing of the spider spawns almost guarantee that they’ll block the two small doors you need to get to the two Bell Maidens. Two or more spiders at the door means you cannot roll past them at all, and there’s at least four of them spawned at…
I know they said they were teaming up with DeNA in devving the NX, but I didn’t expect it to include turning their controller into a pseudo-smartphone...