genemag
geneMag
genemag

Lol. Saw a couple streams on twitch that had the same kind of Play of the Game. Everybody was just laughing and going wtf for five minutes at how ridiculous it is.

At least the newer Furbies have LCD eyes now, slightly less disturbing.

Pretty much that. When we were new to DotA the most important thing our more experienced friends taught us was when to use abilities. It didn’t matter as much where you were during the encounter as long as you were able to fire your ability on time, and be able to fire before you get killed. (Exceptions are Fissure

Maybe the Blizzard employee wasn’t lying; maybe we really were that good—in perfect sync, like the Backstreet Boys.

A lot of other game genres have been using this sort of assymetrical multiplayer. Like the second player in Super Mario Galaxy who picks up/throws things. Or the babies in Binding of Isaac.

Buttons/paddles on the back I’m fine with it. Ergonomically speaking you’ll be gripping the controller securely whether you press the back bumpers on the Elite or not.

I own a Vita 1000, had it for three years and counting, using it almost every day. Have also played it with a some games that used the rear pad.

The Vita’s rear touchpad actually wasn’t so great in practice. Because of your fingers’ anatomy/range of motion, it’s pretty hard to use one finger to reach the whole rear touchpad; you can only comfortably reach a small pie slice-shaped portion of the rear pad with one finger. To use most of the rear pad, you’ll

possible for stills. I didn’t check any WIP, so can’t say.

Sclera contact lenses. They’re like regular contacts, but they cover more than just your iris/pupil. Same stuff they use for demon eyes in TV and film.

Doublecasting black magic. One of the few useful Trance abilites in the game. And his backstory/character development was also pretty great.

A lot of the forms do feel like 90s Disney. Plus all dem bulging biceps, I can see the Hercules connection. =P

And FFIX’s plot was very fairy tale-esque as well, making it doubly suitable.

The LA branch is the one responsible for MGO, right? So what does this mean, they’re all doing it internally in Konami Japan, or are they gonna drop it altogether?

I’m the same way with old games, including console/handhelds. I’m okay with super low polys, low res textures or weird animation. But bad UX is something I can’t stand.

Aye. It’s pretty fun. Though it’s weird how in UX/UI/HCI some concepts start sounding like marketing concepts.

Anime needs manga, visual novels, and regular novels, and videogames (mobage in particular) and sometimes even live action.

On his Artstation page, he has it under Star Citizen. But looking at how names are repeated on the images, they’re prolly production WIP/concepts, not yet used for the final product.

UX is one of the unsung heroes of interaction design. A lot of people think UI/UX as nothing but beautiful things that move when you click on them, but there’s so much going on under the hood, especially when functionality/usability is concerned.

Yeah, I think that’s one of the most important steps when you talk about staffing, especially when starting out.