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Basically blocked my entire weekend for this. And I've moved my sleeping times forward 9 hours to PDT :P

Last year I actually downloaded all of the International games and watched them in my own time. Valve has them up for download on the tournament website almost immediately after the game.

The diversity question really doesn't come into its own when asked about specific products though, at least not in isolation. The question I would ask when observing a game in isolation is more along the lines of opportunity: "could this game have been more diverse than it currently is". This because it demands an

I'm really glad they went back to this type of game after Ego Draconis. They are so much better at making this. I tried playing Divinity 2 but it was hampered by so much fail (often technical, but sometimes also design) I couldn't bear through it for more than an hour or so. I still reference it for the worst running

[Insert Here] Simulator 2014 Reviews:

"...AN ACTUAL GAME!!" - LiveInRealLife

Simulator Alligator!

That's usually how it works. Must pay to keep up. That's why the "pay to win faster" doesn't work in multiplayer. It works just fine in single player, if you don't make it too much of a hostage situation.

So... basically free to play slowly, or pay to win faster.

There's one instance in which I felt guilty about something I was about to do in Skyrim. I played through the Foresworn quest in Markarth twice, where you get imprisoned and help their king escape. The first time I killed him as he was escaping. The second time I initially vowed I wouldn't kill him. I didn't really

A lot will have changed then heh. My first trip to Utrecht was about 20 years ago as well, as a kid with my mom. Don't remember much from that, though.

Bijenkorf is pretty easy. You just use the regular Vredenburg exit and cross the square. There's some construction beyond that point, but by train it's pretty straight forward still. Just make sure you pay attention when getting to the station, so you don't go the wrong way. It's like a 5 min walk.

Utrecht, Netherlands. They're rebuilding the entire area around central station. Have been for like 10 years now, and will be until 2030. And then there's all the other construction going on elsewhere in town...

My city is currently Road Construction Simulator 2014.

Honestly wouldn't put this on the same level as Goat Simulator. GS was a game about hilarity, this is the comedic equivalent of a failed slow clap.

Very true, media exposure on the other hand, is a hard-fought temporal resource, and it would have gone to other things.

Looking out for talented artists etc. is a non-argument. I love these kinds of games, and I also make games that are of a more complex nature. I don't think they collide at all, and in fact I applaud these kinds of games because they offer a very fascinating comment on what games, fun and the perception of all of this

To be perfectly honest, I don't care if the rendering is done at 30/60, but at what framerate is the physics engine run? I remember the difference between forza 3 & 4 was enormous in part because the more granular physics time step made everything that more stable.

Leading is a term over-used by companies trying to make themselves sound better. It's comparable to the GOTY tag for games.

Having a penalty for death is fine, if that's the type of experience you're going for and it's for an audience that can appreciate it (like you, apparently). Which comes first is a measure of idealism. Do you create an awesome uncompromising experience and expect an audience to appear on its own, or do you seek out an

The wish list incentive is a very clever one from Valve. Fixing or no, people are still en-masse updating their wish lists. I never even used my wish list until this week. Valve's getting some very valuable data here, and I'm pretty much fine with that.