gametr4x
gametr4x
gametr4x

Very true, media exposure on the other hand, is a hard-fought temporal resource, and it would have gone to other things.

Looking out for talented artists etc. is a non-argument. I love these kinds of games, and I also make games that are of a more complex nature. I don't think they collide at all, and in fact I applaud these kinds of games because they offer a very fascinating comment on what games, fun and the perception of all of this

To be perfectly honest, I don't care if the rendering is done at 30/60, but at what framerate is the physics engine run? I remember the difference between forza 3 & 4 was enormous in part because the more granular physics time step made everything that more stable.

Leading is a term over-used by companies trying to make themselves sound better. It's comparable to the GOTY tag for games.

Having a penalty for death is fine, if that's the type of experience you're going for and it's for an audience that can appreciate it (like you, apparently). Which comes first is a measure of idealism. Do you create an awesome uncompromising experience and expect an audience to appear on its own, or do you seek out an

The wish list incentive is a very clever one from Valve. Fixing or no, people are still en-masse updating their wish lists. I never even used my wish list until this week. Valve's getting some very valuable data here, and I'm pretty much fine with that.

Think B-Movies with Industrial Light & Magic level of SFX. Fun, amazing looks, but ultimately average.

From what I've seen on the reddit these files could give an interesting glimpse into how they structure their design process. I might take a look at them AFTER I've played the game, see if I can learn something.

Agreed. As a dude, I don't like playing as a dude. Except Geralt. I love playing as Geralt.

This is so relevant... especially since this was created last year... it's the same thing all over again!

A friend of mine wrote her master thesis about Brechtian epic elements in computer games, which MGS is full of. Full text if anybody feels like exploring this quirky phenomenon in more depth: http://dspace.library.uu.nl/handle/1874/32…

...and attached to a container. It still works.

As a developer I often have this same desire to just do something outlandish and bet big, but I work with other people and there is sadly no such consensus in our group like there appears to be with these guys. Good on them for trying something else!

I really don't care much for the E3 2012 fidelity. I just want the damn stuttering to stop :( Oh, and an increase in view range would be a welcome addition, although I don't think that's a very likely candidate to become a reality.

You can look at modern games and consider quite plainly how it would look if you released it today, but for me that's only the first step. I'd consider different games from the same era and also compare those to the same modern games, and then compare how much better one old game compares than the others, to get a

Did you unconsciously read "or siply" as "I simply", and not the more likely "or simply"?

Thb, without aggressive anti-aliasing, 1080p is still pretty sub-par compared to the human eye. Depending on monitor size 4k should be pretty decent.

Hmm, I think you're right. I guess I just grouped it under DA:O because I felt DA2 was largely disappointing, but the tactics system was awesome.

Will the tactics system from DA:O make a return? I really liked being able to script the AI, and after spending points to maximize the amount of settings I could give each one I never really needed to tell them what to do anymore. This made it possible to play a single character in DA:O (I found archer or mage worked

DON'T POOP ME BRO!