gamer1234567890
gamer
gamer1234567890

Ya, I was just thinking the same thing. :)

When Super Smash Bros. for Wii U first came out (i.e., an hour after it was released), I went online to Spectate mode where you can bet coins on which online match would win. The worse a player’s record was, the higher the payoff if you bet on them and they happened to win.

Fuck you, Nintendo and GameStop. I just paid $120 for two Ness amiibos. Easier than spending months trying to hunt and track and kill for some at normal prices...

How did they do this? I'm very interested in animation and work with it extensively in my iOS app development. These look like static images that they're manipulating...but the manipulations look to be true 3D model manipulations.

Square Enix went from being a respectable image that was always associated with quality and mastery to being a cheap whore who turns as many tricks as she can to make a quick buck.

I'm fine with the fact that they didn't INTEND to add charging (though I like the mechanic), but the reasoning is bullshit. There's no way effect loading had anything to do with charge times. With a fast enough mage, you could cast a spell instantly. And yeah, the whole Calculator thing, too.

You must be pretty stupid. I posted that comment three years ago when the game was released in its shittiest form.

Thank God your not playing this game will change how weirdo game designers design their characters in the future...

Indexed color would make the rest of the photo look like shit...

Ha ha. Sorry, I get really passionate about LttP. :P

I dunno. Currently, I'm not super excited about the design... Doesn't look as crisp and deliberate as the original sprite art...

You're an idiot. LttP was infinitely better than Twilight Princess.

Now playing

It's not that the sound is different. It's that they did a horrific job in synthesizing the original sound. It sounds like trash. If you compare them side-by-side, you'd have to be insane not to realize how poorly the sound effects are in the ports. Check out this video:

Please. Do yourself a favor and STOP playing it on the PSP. Both the PSP and iOS ports of Final Fantasy Tactics are utter bastardizations. The slowdowns. The ear-bleeding sound effects. Maybe I'm just overly-aesthetic, but I stopped playing these ports the instant I heard Gafgarion's Night Sword—or whatever it's

No you're not the only one. I hate mobile touch gaming. I can only play a game on my iPhone — which I live on — for five minutes or so. Serious gaming needs tactile controls and a more usable interface.

Last sentence rant: $0 for Final Fantasy Tactics on iOS still wouldn't make it worth owning. How can you encourage people to buy one of the shittiest ports of one of the best games of all time? Square Enix shat out both the PSP and iOS versions for a quick pay off, and any serious fan of the game wouldn't debase its

I never recall being so bored at reading headlines about a new entry to the Final Fantasy series. By all means, keep churning out FFXIII sequels...

One word: Amen.

This is astounding. You can bet if I had that kind of cash, I'd go for this. A collector's dream.

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