875 million worldwide is a huge hit my guy
875 million worldwide is a huge hit my guy
This is definitely a strange article. The author answers their own question almost immediately (budget and expectation differences. yes they’re both existing IP, but one has had a firehose of content to gauge likelihood of success). There also seems to be some 3rd person trumpian logic of “if it does well it’s all…
Are people really this dense that this needs explanation?
Also, really classy to just barely imply that people don’t like The Marvels because of racism. Never change, AVC.
This seems self-inflicted, chill out then Hideo, don’t make a Death Stranding movie, the game was nearly a movie anyway. Take a year off, take two years off, just relax for a bit.
Really? If the choice is to take the kids to Wonka or Aquaman 2 Aquaman 2 is getting a hard pass and Wonka will be selling more tickets. Plus Wonka was never tainted by the presence of an overbearing manipulative bed pooping which.
Where have you been the last 20 years, you can’t criticize the persons work, if they are a certain protected class.
A lot of games still come out physical I Japan and some of them even are in English. Before BG3 announced it’s western physical edition Playasia had one for Japan with English text as an option. I got quite a few physical releases that way.
Yikes, does something this self-evident really need to be explained to people? If so, let me add that Wonka has already made $150 mil globally, and is on pace to make more globally than The Marvels by, likely, a hefty amount. It will be more successful irrespective of budgets.
What’s even worse than losing your ability to play when your Internet goes down is losing your ability to play a single player game when the host’s servers go down a la Sim City.
That's a frighteningly dystopian thought.
Exactly. I don’t care that how ubiquitous our internet connection is, the inability to play an offline game without the internet is unacceptable.
“Ahead of its time” is normally something I associate with a great idea that noone was ready for but always online DRM is a bad thing whether it becomes common place or not.
The Xbox One was designed from the ground up to make publishers happy, not the consumer
“It combined a console, streaming device, and Blu-Ray player into the original all-in-one media player.”
Kind of like a PS3?
“It combined a console, streaming device, and Blu-Ray player into the original all-in-one media player. But like Marty McFly rocking out to “Johnny B Goode” in Back to the Future, people weren’t quite ready for that. Yet.”
These are the correct takes that everyone conveniently forgets, to which I’ll add a third:
The people who will run in with attempts at “told you so”s will ignore two major elements:
1) Even if it was the best thing ever, Microsoft did such an ATROCIOUS job explaining/marketing it, it never would have mattered. The case study of just how you could botch a console launch from every conceivable angle is…
We didn’t used to refer to any online game as a “live service” though. There’s a difference between a multiplayer game where they have to keep the servers running and maybe occasional balance updates and fixes, and one that has regular new content, microtransactions, battle passes, etc. It’s still technically a “live…
The problem is that 30s really isn’t enough time for award speeches, especially GOTY. Compare that to the 7 minute, completely worthless interview with Kojima and Jordan Peele about OD. If they didn’t have anything informative to say, then they should have just showed the teaser trailer and move on.
I mean... no? If Geoff is gonna vamp with a fucking muppet, and let Kojima ramble about his sort-of game that won’t exist for 100 years, you can give the fucking Game of the Year winner more than 30 seconds.