I may have to go back then and try it.. without.
I may have to go back then and try it.. without.
My friends give me all sorts of crap simply because that scene (the airport) was one I just COULD NOT sit through. It took me three sittings (with pauses in between for an hour or two at a tome) to get through it simply because it was that disturbing.
I like the idea. (Getting booted to Fort Leavenworth in AA2.x)
Flying Enemy Train
If they crash, just get out and steal a new one.. god, you'd think people would know how this works already!
GMT -6, I got the update.
Anyone wonder why they reduced the volume of the police scanners?
It's almost as if it'll be any other multiplayer launch ever.
Hell, it took me a good 30 minutes to get through that scene myself. I don't have problems with them, they're a good test on my own personal preferences, limits, and empathy.
That'd be great, if I hadn't failed say.. taking a vehicle back to the auto dealer as Franklin and failed because the guy in the back seat decided to say "times up" asking where I was going when the auto dealer was right in front of me.
I know that this is intended to be for people who aren't doing missions and just strolling, but it's hard to convince people it's okay to do it when the core game doesn't really support that style of play.
I'd love to take it slower during "non-rushed" missions and the like, but for whatever reason, Rockstar put a time limit on these things so you can't proceed at a legal or realistic pace. Instead, you've GOT to run lights and you have GOT to go above posted speed limits in order to not get that Mission Failed…
This is exactly what I was expecting when they announced GTA: Online was going to be a separate "thing". In order for it to make financial sense, they have got to have a way to make a return. The Lost and Damned as well as The Ballad of Gay Tony didn't manage to make enough for what they were expecting, and as a…
... there's an awful lot of red flags with that project. Budget is one, followed by title and prototype.
Indeed, my point was that it looked better in ARMA III, thus was more amusing.
Even then, the end result was much more amusing and much more smooth in ARMA. Debug or not. :P
Problem is.. he didn't really GO anywhere.. Here? The damn dude is on a mobile assault platform that's got SPEED and agility.
I won't play it unless they release a version with no ads and no stupid gimmicky "pay us more" mechanics. I prefer to play when I want to play without interruption.
There are supposedly enough. While the list says "Must Play" it can also stem from just an "experience it" perspective since just going through training can provide a fair background for it. AA2.x was a great game, and it was because it's designed intent wasn't the typical action oriented way which means that it is…
It's fairly unique despite it's grounded roots in the US Military. The fact that you aren't sprinting around all the time hipfiring at every enemy with the Commando Lunge with the knife because you took two rounds changes up the pace quite well and really had a good solid backing due to it's focused training design.