freyar
Freyar
freyar

I like what I see, sort of.. but I'm still a little concerned that the perception of "you are protecting" your pilot won't be presented well enough and would leave me feeling like the character I'm playing is just a poorly controlled human.

Freakin' thirded.

VOTE

It hasn't been nearly as bad for me. Sure it took time to get in, but mashing NUM0 or the A button on my controller generally gets me logged in within an hour, though those times are getting longer as this goes on.

Get me some software worth buying for it. At present, I have only Monster Hunter. ><

It's a bit silly to talk about it right now since SE's having trouble keeping the servers stable, but for any online service we know it happens.

Brace yourselves, it's time for people to get angry for no reason.

The problem is that GTA already has that style of design. You fuck things up, the world is already staunchly against it. I do remember Saints Row 2 being at least stable in most cases regarding government and response, but I end up liking SR3 and SR4 simply because it distances itself from the... expected "mundane"

Then you'd wonder where the next three days went.

You argued that the PC doesn't have writing that's on par with that of consoles. While there are great games on the consoles (frankly, I find Heavy Rain much more compelling than both of our examples), it's still a bit of a silly argument, I suppose. Both sides have their stories, some written better here or there.

But, the game wasn't designed and weighted intentionally to get you to pay extra cash aafer your retail purchase. (Not including ME3 there.)

Essentially it raises the question as to whether or not the developers (and publisher) of Ryze are trustworthy. They now have a system where it is in their financial best interest to make the game just difficult and grindy enough to convince as many people as possible to pay for the shortcut. (Battlefield 3 was also

It is not acceptable if the game is a retail game in the first place. Mass Effect 3, unacceptable. Dead Space 3, unacceptable. Ryze, unacceptable.

I didn't think the original blade design was bad. Basic, but not bad. It also used the entire screen, was easily usable on both HD and SD monitors/TVs, and didn't have 40% of screen space used for advertising.

Have you never actually looked and the independent scene? Have you NOT heard anything about the Oculus Rift?

Let's reduce the size of the UI (wasting 50% screen space) and put up 40% of the used space as advertising. That is "better".

Am I going to lambaste every single company who's had a breach? If that were the case, I'd be throwing a constant fit over everyone I do business with. Yes, Sony made some stupid moves, but I'll put the blame on the people who chose to break the law.

That is part of the problem. While Skyrim and Oblivion had a much better flow to their combat system, they've scaled back to a Morrowind-esqe fighting style which isn't so bad if it at least played in an interesting way. Attack speeds, animations, casting systems all feel like it was twisted to fit the MMO style

It's not just that, but there are other subscription games that not only look better, but play better too. The quality in art assets may be similar, but others (...like Final Fantasy XIV) do better at hiding it with better clients promised post-launch for PC.