freyar
Freyar
freyar

What hardware are you running?

Let's not jump the gun here. Remember that FFXIV failed at launch too and is re-launching this month. The only difference between this launch and say.. SWTOR or AoC is that they chose to not go the free-to-play route.

You will have to work on some side jobs in the meantime as well. That said there's a lot of quest lines that lead up to their own little stories as well, and if you happen to want to do something for the sake of doing that, the levequests are there for you too.

Almost every free-to-play game boils down to offering advantages. Path of Exile is the only one I can point to that is the closest to honest in terms of development and cash shop offerings, while other free-to-play games like SWTOR, AoC, even EQII offers those advantages simply because they are able to get people to

I don't believe that any game is for everyone. Despite the attempt at mass appeal, Call of Duty is not for everyone, just like FFXIV won't be for everyone.

AoC, SWTOR, EQII, any retail-to-free-to-play game has had it's core mechanics "broken and snapped" into place to support a free-to-play model and essentially damages core development.

I could tell issues with framerate were on the PS3's build even in the promotional materials. Transparencies also seem to have major problems resulting in a lot not looking quite right.

Not every game is for everyone, so saying the game "must be faster to appeal to everyone" when it isn't trying to appeal to that market is silly.

It was a huge debate during earlier beta phases, and it's still an ongoing debate.

I haven't noticed those delays.

I think AoC's launch still has that title. Having a great first two-hour experience, then getting shoved out into a void of nothing is worse than having a really bad game overall.

The game starts out slowly, and ramps up complexity of your combat class over time through the story. The game also is pretty story heavy as well... lots of reading so it certainly fits in to Final Fantasy design a bit better.

Going free would be a terrible turn-off. Once a game goes free-to-play, there's no incentive to keep development honest and in the best interest improving the game, rather development focus shifts to a cash shop instead.

Without Kickstarter to hold the details of the agreement, I'm not all that comfortable doing it through their site like that. I was merely waiting for some money in my budget to clear up, but now.. eh, they've got me more concerned than before.

I've only ever had one random pass. Outside of that, nothing. Nobody, nada. It made me wonder why they do it this way rather than just let me grab a random list of things to look at from an online database (kind of like the Dream Suite tries to sound like in Animal Crossing.)

If I can use a sniper rifle with any form of competency in any shooter, it's overpowered.

It's simply the thought that these limitations are also imposed on PC applications ported to the PC. We see lower texture quality, massive LOD pop-in (just look at Black Ops II's newest zombie map and you'll see what I mean there) all in an effort to help reduce memory footprint when it isn't nearly as much of an

I believe that while it's good to see them trying, putting it in the hands of their community that is so rife with this stuff is a terrible waste. When you've acclimated your customer base to act like asshats, then you tell them "weed out the people who are offensive", will they truly do that effectively? I don't

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