Yeah I was thinking it was a branding thing. I wonder if we'll see the male equivalent of a celebrity rpg.
Yeah I was thinking it was a branding thing. I wonder if we'll see the male equivalent of a celebrity rpg.
Everyone likes to assert that Kardashian is "famous for being famous." But as Samantha Allen writes over at The Daily Dot, "It's not that Kardashian doesn't work; it's that her work is not recognized as legitimate within a sexist world that sees feminine culture and lifestyle as frivolous pursuits undeserving of any…
Is there anything in this article that explains why this game that's supposedly vapid and about being a celebrity for no reason, appeals so strongly to girls and women and not boys? Why's this supposedly a female fantasy? I mean does it have something to do with why girls use social networks more? Or is that for a…
No. It literally has more cheaper games, and more games that were inexpensive to develop. The 3ds library as a whole is more expensive. The 3ds isn't cheaper to develop for. It depends on the game you make, and the vita has far more low priced games.
No plenty of people are still want just AAA exclusives and are mad that they never got enough, but the vita was never going to get those. That's not even where it's potential and strengths lay at this point.
Before anyone posts that awful extra credits video, the vita didn't fail because it was too powerful.
Sony aimed at the wrong consumers. It was never going to get the necessary big exclusives. Too many options for third parties these days. And handhelds aren't for the traditional console audience. Sony's mistake is not recognizing that in the beginning and still failing to recognize that for the most part, and…
"but when that results in longer development cycles and more expensive software "
Sony have failed to ship them after they initially sold out of the Borderlands 2 bundle.
No it's really sony's fault. An incredible handheld was built, and even in it's approach to certain things acknowledged the changes in the market, unlike the 3ds, but sony made the giant failure of aiming it at the wrong audience.
Sony's incredible gift for having great ideas then throwing them away like they were someone else's and they don't know what to do with them continues.
No not really. Because you're opinion is that games for other people makes a console less attractive. Which is crazy because no console exists that has games JUST for you. So I'm not really arguing I'm just trying to figure out how you could believe this.
They just announced a bunch of pretty new experiences. How is giving people who never played these great games an opportunity to do so make a console LESS attractive to you?
o.O I don't understand....
The Unfinished Swan was incredible. Everybody focuses on Journey, and it's also amazing but I feel the Unfinished Swan is overlooked. The game is an achievement.
This game sounds really cool and I'm glad we're getting it. I hope it turns out well and I'm really glad devs have the option of doing episodic story driven games now.
This sounds ruder than I intended it to, for that I apologize.
No no no no no. It was absolutely not more anti-nintendo than anti-handheld. Pachter said the vita was DOA and every week we got a new article about how bad the 3ds was doing but in the context of tablets and mobile have decimated handheld gaming. Even the "consoles are doomed" thing was in full swing. We had plenty…
Can you link me to a kotaku article that says anything like that? The 3ds got hype before it released, then like all consoles reality set in. The vita got hype, but I don't remember seeing any narrative of "3ds killer" outside of comment sections. I remember two vita articles. "Ignored excellence" and the positive…
No not really. Before the 3ds released people were pretty excited for it. I couldn't figure out why but I hear it had a really good e3 showing so people were looking forward to metal gear solid and resident evil. It's after it's sales slowed, and the games didn't come as fast as people wanted, that the doom set in.…