fr33kye
PlatinumGraves
fr33kye

mmmmmmmmmm yeah. I agree with this sentiment.

No I actually understand that it's not literally random, I was just using that to express my concerns. Someone from the Galak-Z team was explaining it to me when I was concerned about that game. My worry is how specific are these rules. Oh go on to explain it more thoroughly in this thread. Thank you for the video

That's kind of irrelevant. I was using the word random out of necessity and to express my concerns.

I'd pretty much agree with you when it comes to co-op. And I forgot about everyone heading towards the center and what they said about player interaction. Sounds a lot like Journey which is nice. It sounds really interesting.

That might have seemed like sarcasm but I assure you it absolutely was not. I was being 100% genuine!

Oh yeah I wonder why a publisher or developer would be wary of talking about Women in games.

No in that sense it can be truly impressive and admirable. I wasn't trying to claim that the products of procedural generation are in no way also the accomplishments of the team.

The odds of a breathtaking world go up only depending on the designers. The actual number of breathtaking worlds may inevitably go up but like you said finding them is the thing.

Thank you for understanding! But really, that trailer alone has a lot of variety. I just want it to matter to the journey that this planet had this alien life, but I hear there's crafting and that should help.

I'm not saying I couldn't enjoy the game, nor that I'm missing an emotional story with plots. I was saying that for a normal game, when we ask why something in this level is the way it is, there's an answer beyond a random number. The thing is, these games are a lot more complicated than just random numbers, there's

Yes, and I was aware of that while I wrote my comment, but Space, the real thing, unlike No Man's Sky, exists beyond a game. It's something that could conceivably be felt and seen. It's something that has it's own history. It likely wasn't made by a game engine. And it may not look anything like No Man's Sky, and if

There are some really incredible things in that trailer, but something being generated by a computer rather than a person makes it less meaningful to me. Even if it's about space, the fact that what I'm seeing didn't come from someone's mind and is just a bunch of random numbers makes it less meaningful not more.

That's not an achievement. Didn't even break a million for a series that sells over ten every year. An quiet HD re-release? Word? We have a twitter campaign for a comment a dev made but the HD re-release of an Assassin's Creed game is just too quiet? Did Freedom Cry sell a million?

Do you guys know what you can actually do?

And that justification is weak because they insult and disrespect developers for not spending hours, weeks, months and years of their lives building the games that THEY want, but they won't even spend $300 to support it? They spew so much bullshit about all the things the industry needs to do better, as if they care,

The release wasn't quiet there was even a Crystal white vita bundle. People who claim to support these causes could buy the $40 game by itself, or the bundle and encourage others to do the same. OR they could have bought it when it came to ps3 and 360, or are those userbases not large enough either? No hashtag

Maybe they should have done a twitter campaign to support AC Liberation when it came out on vita and again when it came to ps3 and 360?

Isn't that why sony wanted to include sharing and recommendations in the ps4? To allow you to be exposed to games that interest you? To increase discoverability? Because that's the real problem, not that we have "too many indie games", but that it's harder to sort through them to find the ones you'll actually like.

Does not in any way shape or form negate the damage the ps3 did to the brand. "Just imagine if the price had been on par" is my very point, it wasn't, and considerable damage was done. Worldwide, playstation is stronger than xbox, but that's not the case in every region, and that doesn't negate the damage the ps3 did.

No it tells you how weak xbox is everywhere else. And the fact that xbox lost in the rest of the world, but they still sold on par, tells you how big the US and UK markets are and how strong xbox is there. The xbox is non existent in japan but the ps3 sold half of it's predecessor there. Going from 150 million