flutefreak7
flutefreak7
flutefreak7

I’m still waiting for another 2D Mario game that lets me throw shells and items upward! Give me Super Mario World’s item interactions and cape flying with the New games wall jumps and triple jumps, 64's long jumps, and back flips, Yoshi’s Island’s Yoshi mechanics (which have come through in the new games...) and I

It would be the first time ever that the launch lineup included 3+ top Nintendo properties. WindWaker HD is a rare example of a port coming at launch. In the past they have always made us wait 3-4 years before we get to see all the new iterations of Mario, Mario Kart, Zelda, Kirby, Paper Mario, Metroid, Smash, Star

What they did with Xenoblade Chronicles and Metroid Prime Trilogy on the Wii U sets a precedent for them hand picking games from the previous console to promote on the new console. Of course they’ve been doing this forever with the likes of Super Mario All Stars. Hopefully they enhance the games they bring forward

Nintendo is absolutely not trying to make a mobile phone out of this thing. If they did it wouldn’t leave Japan and we’d be talking about it in 20 years as quirky trivia. I’ll be shocked if they try to make it even an iPod touch replacement. It may have photo and mp3 capability or even a camera, but i don’t see it

Additional cooling and the ability to run at higher power levels without concern for battery life could result in better docked performance. There’s also the chance that the dock has another GPU, but I doubt the additional hardware cost would be worth the perception of drastic differences in performance between the

Assuming it does have touch and motion controls, it’s interesting that this video choose to showcase the modularity and portability - that it fits into and mirrors the adventures of attractive hipsters everywhere. Whether or not Nintendo will allow us to play games without also doing the real world counterpart is the

Was trying to play Yoshi’s Island on an emulator with a PS2 controller one time and could never get the mini game button combos because I had no clue which buttons are which... Having to pull up pictures of an SNES controller definitely breaks immersion... glad I now own the SNES cartridge.

Here’s hoping Nintendo’s own sheltered discovery of the genre gives rise to novel gameplay ideas (like Splatoon perhaps) rather than coming off as a Nintendo skin for Skyrim or whatever comparisons will get made.

So “watch towers” are warp points?

For those who haven’t played all the games, what trope are we supposed to be sick of relating to watch towers?

You can’t talk about sledding without a mention of the Mario 64 koopa shell, which for one of the first big 3d games ever was a fantastic sledding experience! Sledding for all the games!

While re-releasing games that previously appeared on PC, PS, or XBox may be yawn-worthy for the gamer crowd, I think there is a significant audience of folks who will gladly buy such games, especially if their Nintendo console is their only gaming platform outside mobile phones & tablets. I haven’t played Skyrim, but

Yeah I remember in the earlier days of Netflix, going through and rating everything you’d ever watched was supposed to enable Netflix to magically recommend awesome stuff.

Now that Nintendo is starting to make mobile games on smart phones, this is a great place to think about how elements like their fantastic dungeon design can translate to mobile, where you may not have an intuitive enough control scheme to implement all the shield and sword action we are used to on console or even

Just want to give a shoutout to some slightly less popular N64 titles like:

I’ll politely step to the other side and say that I think the Wii stands up as a solid console despite being dragged down by it’s gimmick image. I’ve enjoyed all of Nintendo’s consoles up to the Wii (never got a Wii U), and I’m still enjoying my Wii to this day. The only time I’m reminded that it has “gimmicky”

I guess I got really used to Mario 64 tricks after playing what had to be 1000's of hours over 15 years including speed runs and such... I remember when I played new super Mario Bros Wii Mario seemed to stick to the walls and you could slide down the walls and jump at any time... no timing was even necessary. I agree

I agree about the special platforming levels in Sunshine! I think that while Galaxy had plenty of linear segments, getting 100% had lots of good difficulty and risky platforming, and I really enjoyed the creativity of the level design.

Mario 64 gave us exploration like we’d never known in a new dimension. Trying to climb the unclimbable hill is a natural expression of our desire to explore. I think every kid spent hours trying to do things that were not quite possible, and one of the beautiful things about Mario 64 is just how many of those things

I consider Super Mario Galaxy to be a very fitting sequel - a return to form after Sunshine which was good but nowhere near the perfection of Mario Bros. 1, 3, Super Mario World, and Mario 64. Galaxy belongs on the same pedestal as the great ones! Haven’t played handheld or Wii U.