You’d think so, until you get hit by a 40% combo from one of the cheese characters (Kung-Jin, Scorpion, Kano, Kota Khan) because they touched you once. Kombos take skill: that one you saw on the video is OP and does not.
You’d think so, until you get hit by a 40% combo from one of the cheese characters (Kung-Jin, Scorpion, Kano, Kota Khan) because they touched you once. Kombos take skill: that one you saw on the video is OP and does not.
I’ve been trying to describe the art for five minutes now. This is what I’ve come up with:
I fought hoover dam. I remember a guy coming down with Roman headgear. I talked to him. He left. Roll credits.
I somehow talked him out of fighting and him and his whole camp just left. Roll credits. I understand that there are many outcomes and other people have had different experiences, but that was they ending that I got and it was definitely a bad one.
It’s the ending I got, and it was bad and rushed. If the shoe fits, mate.
Alpha Protocol is the one Obsidian game that I didn't beat, let alone get very far into. I was really excited for it and couldn't get myself to finish the first mission. Tried a half dozen times.
No, not at all. they are great games with bad endings. Like a prime filet mignon with an aftertaste of fish oil.
Well, twice I got game crippling bugs on my 360 causing me to restart completely, between 15-20 hours worth. And, no, I did nothing wrong. I got no final battle. I chose a dialog branch and the game ended. How is my logic flawed when I point out that Obsidian makes really good games with really bad endings?
1. No.
True, but that’s one out of at least 4 I can think of. Been disappointed with every Obsidian ending so far, Pillars included.
Agree to disagree, kind sir. Every single time I have finished an Obsidian game (and I have finished most of them) I have been extremely underwhelmed and often confused.One of the reasons I find it so glaring (as I said in my original post) is because the writing/world is generally so good and then right as they hit…
I can understand it happening once, maybe twice. But every damned time? From Neverwinter to Pillars (which had no publisher or time constraints) this has been the case.
I cannot speak of Alpha Protocol’s ending because the beginning was so bad I couldn’t force my way through it. Tried a half dozen times.
‘The pacing is a bit rushed at the end.’
So, Tim Schafer is not a cool dude?
For starters, thank you for instilling a sense of wonder in my malleable young mind with those PC adventure games. And second, thank you for not abandoning those old school creative influences and valuing innovation and storytelling over explosions and No-scope 420s.
How are they crucial to reviving Silent Hill? Great choices, sure. But crucial? Far from it. There are legions of talented developers that could do the series justice.
Oh, I hate the thin skinned knee jerk society that social media has created, but every once in a while I think it’s justified.