firentis
Firentis
firentis

Right? I know plenty of people call Star Wars sci-fi just because that’s become a very blanket term, but usually once people they learn “sci-fantasy” they immediately associate that term with Star Wars. One of the things that makes the original Star Wars work so well is that you could theoretically do that story in

I had a deconstructed deviled egg once. The yolk was smashed down and drizzled with a mustard aioli but it was separated on the plate from the egg white which had been freeze dried and then whipped into something more akin to soft serve than egg.

In many ways, they are..

The mutant situation is very much a matter of “while we may be allies, you are really not like me” and so while many of their allies help and do fight with them on occasion, those occasions are very self-serving or for the “greater good” (i.e.: bad guy is going to wipe out the universe.. oh and

The problem with the X-Men and mutants as they relate to the rest of the MCU is that they really make the rest of the non-mutant heroes seem like callous assholes.

In the grand scheme of things when there were events such as half of humanity being wiped out, alien shapeshifters in the highest positions of world government, rogue robots, evil extragovernmental organizations trying to rule the planet, witches that can create dimensions, and gods, the idea that mutants are the

I play FO76 still but NMS is too boring and grindy and repetitive for me.

“Cyberpunk 2077, Fallout 76, No Man’s Sky”

HAHA you’re the second poster who mentions SAM, who I bypassed almost completely since robot companions are usually bland, boring and almost non-existant. Still, I doubt having one more decent companion would’ve changed my overall enjoyment.

It’s a game I have truly had no desire to ever return to. I couldn’t even finish the first DLC, let alone start the second. I thought it started off strong and the art direction is genuinely fantastic. But then it just… peters out and starts running out of new things to say. The people you come across are either

I don’t know if I can explain my disappointment with this game but I’ll give it a shot:

I sank twenty hours into it but after a certain point the setting and your options just felt flat. Basically every joke had the same punchline and it just generally lacked the weirdness and character it needed.

I really, really wanted to love this game, even like, but there’s too much mediocrity to overcome. My main problem with the game is that aside from Parvati, every companion is an absolute asshole that I did not want to recruit. My heart sank everytime I talked with a NPC I immediately hated only to realize that there

It’s funny, I’ve had the exact opposite experience. Every time I tried to participate in a conversation about missing or broken features I was mocked or downvoted to oblivion. Everyone wants to acknowledge the bugs, but it seems like if you try to bring up the things that are actually not in the game that were

Look at that, this is what happens when you *don’t* cheap out on the submarine. You don’t get crushed like an empty beercan.

If you ever only watch one of these, Dimension 20 is the way to go. Episodes are a reasonable length (as opposed to Critical Role’s oh-my-god four hours) and Brennan is both a great improvisor and DM.

Before this article, I assumed both games were made by some of the same people.

I mean you have to be pretty daft — almost willfully so — to not see the obvious similarities and inspirations between BioShock Infinite and this game. It’s not hiding it at all. 

Why would the Plot-Armored Protagonist need TT membership?

I know people will make jokes here, but that IS one advantage to having been bought by MS: they can put a lot more QA people on projects. One of the reasons Bethesda games are so buggy at launch is that they’re really a mid-sized developer wearing a large-size developer trench coat. For the size of worlds they were

This is just generic marketing speak. More unnecessary negativity about Starfield...this is incredibly conspicuous, guys.