man that reminds me of how much i liked watching cinematech on g4 when g4 was still mostly about videogames
man that reminds me of how much i liked watching cinematech on g4 when g4 was still mostly about videogames
[insert inflammatory comment about cosplayers not being in character being blasphemy here](having not played the game i apologize if it is actually in-character)
right now the truth of the matter is that the current video game market is flooded with mediocre titles and garbage games. few of these games provide demos and the demo rarely provide an accurate representation of the ones that do provide them. i agree that pirated "demoing" hurts some developers and producers but…
how bout we all just boycott EA games for a while
im perfectly fine with discussing and debating topics with people who arnt trying to pose as professionals and are not speaking with a condescending attitude like you are.
if you REALLY didnt care you wouldnt have responded, yet again. i have never made claims to have known anything more that third hand through the grapevine knowledge. your the one who has continued to claim to have first hand knowledge and continued to take a holierthan thou attitude and yet cannot provide irrefutable…
i applaud you for finally recognize that i was no longer arguing a point but arguing for the sake of attacking you
it seems that you have failed to understand that credibility has more importance than truth in an internet debate and so far the chain of events goes as
also you should use more... what are they called? inaffirmatives? if you make a statement like "PC has lower standards" it sounds reasonable when you say that no standards it makes you an ass whos only hating on PC gaming
yes the first party tests it, minimally, they dont thoroughly scrutinize it in such any fashion, again i never said that there was "none at all" secondly its because digital content saves on hardware differently than when you play off a disc, most of what they test for is that the saving bit doesnt fuck up the…
the first article specifically states that publishers are expected to test the game themselves and log all testing done and then show all testing documents to microsoft
the article you linked references a response the even the article claims was only applicable to downloadable games
this topic is no longer relevant to anyone now but us so this is my last reply but
further more its not testing or quality control that prohibits the mass production of bad indy games on consoles its the other huge barriers known as licensing contracts, devkits, and absurd hardware architecture that prevents people from designing games for consoles. microsoft, sony and nintendo dont sign development…
in what way was progression stopped? crashes, freezes, lag, and other performance type issues can be related to software settings and other combinations
but preorders are still part of the "purchases that are based on hype over merit" and still a problem
a simple correlation sequence that shows a theoretical chain of events would go something like this
the problem is that too many people buy games, or hell lots of things, based on hype alone and not on any merit the game actually has (these purchases are usually but not always preorders) thus publishers continue to release games that have no merit or whose merit is overshadowed by glaring flaws while spending tons…
how many copies still sold of Aliens? the sales figures were still high enough for the company to be in the black and they're certainly not reconsidering their business model in correct way
preorder and hype purchases inflate the sales figures of games that would have otherwise flopped though