feuchtvonlipwig
FeuchtVonLipwig
feuchtvonlipwig

Isn’t 3d just one more dimension you can be attacked from? As a big fan of the first game I worry about being able to see everything in a 3d environment. I didn’t really have the same issues with difficulty so I look forward to the chaotic mess

This is the practical barrier everyone who wants institutions predicated on generating revenue ignores.

I don’t see how twitch could provide medical healthcare to random people in real time. Furthermore, it would open them up for legal liability.

As much as I understand the links. it just never occurred to me at all.

Same here. They were great levels, but I never thought there was a connection to Halloween. Only that they were meant to be a little scary/creepy/spooky. And SML2 certainly didn’t feel significant when it came out. It felt like just another Mario Game Boy title that you wanted to play.

As much as I played that game, and it was a lot as a kid. I never once associated those levels with Halloween. Sure it was meant to be spooky. But for some reason I just never thought spooky instantly meant Halloween.

The funniest part of all of this, to me, is that the solution is very, very, very, very simple!

Having played a fair amount of old Quake and this thus far the netcode in previous games was more balanced. In this typically the lagger gets smooth screens while everyone else gets to see the lagger teleporting around the map.

I think it’s rather silly and shortsighted to slight someone for giving a negative review to a game while having this many hours on record playing it. There are a variety of reasons why, so I’ll try to get through them quickly:

Now playing

You want a good theme? Create a Japanese PSN Account and get the Dark Souls 3 Dynamic Theme that was released with the final DLC.