fernandezdeej
Deej
fernandezdeej

They aren’t really attempting anything. It’s just that they’re too lazy to bother altering the ROM of the original SNES english release. In every case where they actually had to start over again, such as the PS1, GBA, or mobile releases, it’s solidly FF6. No conspiracy here Jasmine.

It’s very interesting that these “pure shape” style 3D models ended up aging far better than the next generation’s technically superior poly counts and texturing. It’s like some other universe of computer games where the fun can not be halted. The same can be said of the sprite art in these older games aging better.

Lots of Tactics Ogre fans up there. Let us cling together as the years go by!

The combo pack including World was never released in Japan, it stayed a US exclusive. It’s a shame, since combining all 5 games is really the way to go, plus that version of World has an extra save slot and unique sprites for Luigi, but what it means is in Japan that combo never seems up for consideration.

The last one had unique character designs, this one looks like “approved from The List” paint by numbers character design, right down to character personalities. I um, am not sure I want any part of this.

If you’re dealing with someone that doesn’t like horror movies, I’ve found the best way to watch them with them is “don’t”. Find something they would rather do, then do that.

It gave those old systems their distinct look and is why a lot of retro gamers keep a CRT around for those systems. By the time the PS2/Gamecube/XBox era came around, game consoles could finally push a full 480i ( and sometimes 480p) so this trick was abandoned.

Is the guy who’s going to be walking around bald trying to hide his identity up there? Is that what I’m seeing?

Team Ninja’s influence can still be felt though. There is plenty of blame to go around.

And, either way, it all got upscaled to 480 anyway, though with an interesting trick so instead of interlacing every other line each frame, it used the SAME lines every frame, effectively giving it a pseudo 240p resolution (with a bunch of blanked scanlines, so maybe the mode should be called 240b).

Now playing

Genesis at it’s best has some absolutely amazing arcade style soundtracks. However, when it comes to the most moving cinematic music, I prefer the SNES every time. The music of the Phantasy Star games, for me, just doesn’t sound as good as music SNES Final Fantasy games.

So, speed running wasn’t brought up at all in the section of the interview you quoted.

The thing is, touch screens aren’t that new, they’re just a lot more prolific. I remember using them often as a kid, just not at home. It was always some touch display on a kiosk at a store selling, say, talking mother’s day cards or something (that’s one of my earlier touch screen memories). Well, now that I think

I stumbled across a NES Classic when they were “available”. I didn’t realize the sheer luck in that, since I wasn’t actively looking for one and just sorta found it when I was shopping. I gave it to my niece. My sister had to leave taking my niece with her before I could see her actually use it, but apparently it was

I still have my Light Boy. It worked fine, but added additional bulk to an already bulky handheld. Back then, I carried around my Gameboy in a large satchel along with all it’s accessories and the games I owned. It was the best way, the only feasible way really. Same with my Game Gear which had something modern cell

I never learned that particular skill, but considering it reached it’s xenith and then set forever so quickly, that’s probably fine. I love “swype” though. That’s a pretty nice way to type on touch screens.

Agreed. In theory, Final Fantasy Tactics with a touch screen should control like a dream and be superior to a standard controller. In practice, Square-Enix did the bare minimum work and all the menus still act like controller style menus with poorly implemented touch support. A game like Angry Birds is designed for

It never happened for me. My brain’s muscle memory requires tactile feedback or I will inevitably “drift” out of sync. Touch screens just aren’t “there” until they find a way to give us tactile feedback from them. And no, I’m not talking about rumble, I’m saying I want the screen to physically change shape. At that

Well, except that for those old Gameboy games, buttons ARE the superior interface. Who wants to play a platformer with a touch screen? NOBODY ANYWHERE, that’s who!