fearlessson
FearlessSon
fearlessson

It is almost like the Republicans WANT to sink their shot at the White House. Anti-abortion legislation this far reaching and aggressive will scare tons of women voters, especially swing but even some who nominally support them in other ways, into voting for whomever opposes them just to shut out the risk of a

As someone who has actually worked in the industry, it is inordinately frustrating to see customers demanding features or changes. Not that I think they should be silent about saying what they want out of a product, but it often comes with such a strong sense of entitlement coupled with a very frequent ignorance of

I would disagree, in that I feel like those games (at least the first two in that series) are more of a subversion of the policies of military intervention rather than in support of them. The first game in particular tends to build up for a quick and overwhelming shock-and-awe campaign of regime change, only for the

That is what the Sunsinger Warlock is for:

The year was 2002, I was at the Mac Business Users Expo in Bellevue, Washington. The iPod had been first released the previous year, and while it was still a niche product at the time, it was clear lots of older MP3 players were clearing their stock. Thus did I find myself at a company booth, with a bunch of

While I dabbled a little with Doom, it was mostly on friend's computers. At the time I only had a (already showing its age) Macintosh IIsi, and the ports of Wolfenstein and Doom would be yet to come.

That is part of why I have always considered it an important axiom to never ask your partner to do anything that you would not be willing to do yourself.

Because the politicians in question support the results the CPCs are trying to go for. Likewise, they oppose the results that Planned Parenthood is trying to strive for. Everything else is simply rationalization.

I never played the demo, but I did play the full version start to finish. Three or four times. Consecutively.

What I got about Niko that I liked was his feeling that he was already damned, beyond redemption, and that everything he did since then was just putting more drops in the ocean. He knew he was broken, did not like that he was broken, but did not really know how to fix himself either. He kept plodding toward his

I occasionally go to some developer-focused events around town, along with a lot of other people related to the industry. During one of these events, we had a presentation done by a localization specialist, highlighting some best-practices when developing games to make localization easier. This included having

What really gets me is that they closed them down the year after they bought them up. That seems like practically throwing the value for their money away.

I remember back during my childhood, I played SimAnt to death. I read the manual cover-to-cover several times, and that was back when Maxis manuals were thick publications filled with all sorts of extra research material about the subject their game centered around.

This cartoon sums up so many of my feelings more than any amount of words could.

I loved being able to pause the combat, look around, order party members to go to one spot or another, which attacks to chain in which order, etc. I loved that it was really punishing when it did not work out, and how many encounters were set up to use the environment (a lone enemy or two might stand out in the open

I wanted Origins 2.0 as well.

I find Mangaminx is good for horror games, mostly because she giggles when she is genuinely scared and it makes for a good chuckle.

During my playthrough, I came upon the soldier and the woman in the grocery store. I peered through the door, as I always do when I hear things from the other side, and watched a little. The soldier asked a few questions, made a few insinuations, nothing quite crossing a line, yet, until she said "No" and he did not

What I find when playing horror games is that, in a dangerous situation, the horror usually gets suspended only to hit me all at once after the danger has passed. For example, in Amnesia: The Dark Descent, I would flee from monsters on pure reflex, and only once I was in a hiding place would I realize, "Hey, my heart