I've only owned round headlight cars: a 2007 Ssangyong Korando TD and currently a Nissan Juke....
I've only owned round headlight cars: a 2007 Ssangyong Korando TD and currently a Nissan Juke....
But...but they make small tables. And keyboards and mice without wires. huh?
I'm with you on this Torch. They had a good thing going. They had the only delivery trucks with any style, and they were instantly recognizable as nothing but a UPS truck. Now they just look like a blob of suck. It irritates the hell out of me, but more than that, it just disappoints me every time I see one.
I hate the new design too. The slim, horizontal Oldsmobile headlights just don't fit on a vehicle this gargantuan and the slopping hood is just odd. I hate it when something that shouldn't look like a car adds car like elements.
The minimum requirements scared you off? Seriously? The CPU minimum is 8 years old and the gpu is 6 years old...
Basically:
Cities Skylines is what SimCity should have been.
Me too, I have been watching this since it first popped up on Jalopnik, which was around the time the video was made seven years ago.
That was cute, but even after seven years this one is still the king:
The Tappan Zee Bridge is absolutely my favourite bridge after the Tobin Bridge in Boston. Perhaps it is because my grandfather; an Operating Engineer, would talk about it being built as he reminisced about his life as an engineer. I also feel that it represents the "get it done and make it work" attitude of that…
Maybe it was just a random bug that Luke ran into with traffic because to be honest I seen peoples in the official forums with higher pops then my city and no one else has ran into this problem. I have even watched a few twitch streams where the pop was 100,000 range with highways and all and not one person having…
It remains trendy for horror games to ditch guns, but The Evil Within was full of 'em! The game mixed stealth and shooting in equal measure, asking players to swap tactics based on environmental layouts and how many bullets were left in the chamber. Even being stealthy, you were often confronting creatures around you,…
Eh, I'm all for permadeath but this is a bit much for me. I enjoy the tension of looming death, but the tension of looming "never-ever-get-to-play-this-again" isn't exactly something I am looking for in my games. Too much control taken out of my hands, and not enough given to compensate.
"He was on something." Ya think?
Don't even bother with controllers. Mouse&keyboard4life