Explore our other sites
  • kotaku
  • quartz
  • theroot
  • theinventory
    fbh
    fbh
    fbh

    I want it to open with a video where we see Kenichi Sato standing in a room. Then the door opens and Yoko Taro Walks in (obviously wearing a mask) and we get a dramatized shot of them nodding at each other.
    Then the lights go out and as they come back on some Square executive is standing in the middle of the room with

    Because as with all fanboys, to Nintendo fans Nintendo can do no wrong.

    Locking cloud saves behind a paywall is extremely disappointing and IMO pretty unacceptable as long as they don’t offer a FREE option to back them up locally (to the SD card or to a flash drive).

    Will give it try. Hopefully it draws in some players because the reason I stopped playing is that eventually I grew tired of joining empty matches, specially operations (with those long loadings and long intros).

    All I want is an online multiplayer that actually works.

    As cheap and annoying as it would have been. I would have preferred if they ended it on some generic cliffhanger shot which doesn’t fully reveal what is going on and who is gone.

    Like have Captain America be like “where did he go to?” “What happened?”. And then we see him slowly start to turn to ash and it cuts to

    Well if Whiskey sour counts then I call upon all my fellow southern south american people on this site and nominate the Pisco Sour:

    That’s it ?

    Well I personally prefer Open Critic which displays a simple average of all scores and gives every review the same weight .

    I still don’t get why people hate sites like Metacritic and Open Critic.

    Yeah I guess you right.

    But it’s hard to me to look at TLJ content as truly “new”. It came out a month after the game, it really looks like stuff that was done and was just kept from the original release to have something to celebrate the release of the movie. I really think that even if the game had a Season pass we

    While I like how the outrage over microtransactions in this game had a big influence on the entire industry, as someone who eventually got the game for $30 and enjoys playing it online with friends I sort of wish we can now move past the microtransactions and start getting some new content.

    The whole thing started with

    I remember playing a few hours of Shenmue 2 many years ago and not really liking it. A lot of the activities the game throws at you are just boring and when commenting that fact to a friend who was (and still is) a fan he was like “yeah but it’s supposed to be boring like a real job”.

    I mean, sure but I’m not sure a

    Me and the 2 people I played the first Destiny with decided to just wait until all the content is out (including the possibility of a big taken king like expansion) and then get it when the complete edition is $30 or so to play through the story missions and some PVP.

    Man that sucks. Sorry your Switch got stolen.

    I understand the complains, I think it’s fair to call them out and I’m glad it got fixed.

    But I always find it weird how people picture situations like these as the band having a meeting and being like “yeah, let’s not include japan!!!”. When it’s far more likely that it was just a mistake, or a tired, underpaid and

    Awwww damn. A part of me was hoping that if we ever discovered infinite combos in this game they would be exclusive to Yamcha

    Step 1: Show them the Last Jedi
    Step 2: Save hundreds of dollars on Toys and other merchandise since you will have killed their interest

    Wasn’t on the same level of production values?.
    It has: (way) more locations, more towns and cities, more NPC’s, more sidequests and side content in general, more fully voiced and animated cutscenes , more playable character, more weapons/skills/items, more songs/tracks, more enemies/bosses, a more complex combat

    They had 3 years to make a decent game with some of the background work and assets already finished.

    In the same amount of time Monolith made Xenoblade 2. A game with more locations, more cutscenes (and a complete, coherent story) and more overall content. With a core team of only around 40 people (they did, of course,