famoustrip
famoustrip
famoustrip

More than what? Diablo 2 was $60, and that was a decade ago. I should know I bought the damn thing 3 times because I lost the CD once and it was stolen once... Interestingly enough, if they had this system 10 years ago I would only have ever had to buy one copy.

It actually uses quite a bit. The graphics and physics calculations are all handled client side. The area randomization, item generation, monster AI, and NPC behavior is located server side.

Games try to hard to tell stories, I think. Some of the best games don't go out of their way to force a story down your throat with dialogue and words, but instead let you just experience it.

It actually would. The separate system in D2 didn't work. We ended up with things like Hex charms, Occy rings and Ith swords ALL OVER the realms in Diablo 2. They tried to have the separate system, and it didn't work. And that's to say nothing about the other exploits that ruined the game for many people (TPPK,

I know it's hard for some people to fathom, but there were actually a lot of people who wanted the secure, online-only environment for Diablo 3. In fact it's the game I've waited a long time for. A game with an entirely secure online environment and economy that I can take part in without having to worry about

There were a couple things behind the connection, beyond merely the "DRM" of the connection. (As noted, there won't be a DRM free pirate version for a long ass time, because having to build a procedurally generated areas that exist in D3 from scratch is no small task).

That's awesome. You can also kill Zahyrm and Bashiok names elites in the game.

You're right that it would be difficult for a court to strike down a provision of the contract because you would end up in binding arbitration, more likely than not.

I don't like arbitrary DRM either, but I actually am glad Diablo 3 has this system in place. The one thing I wanted from Diablo 3 was a secure online environment, which could foster and facilitate an interesting economy, and while the online requirement functions as DRM, it also functions to secure the online

That's cool that you don't want to play with other people. But that doesn't change anything about the developers intent and how they've designed THIS game.

Yeah the other thing is whether or not (and where) this EULA would be enforceable. I know some things like you not being able to sell items outside of the game are sort of up in the air. It was decided in a Second Life case back in 2005 I think, so the enforceability of EULA's is always in question, and it's a

There's no single player "mode." You can play solo, but ultimately the game revolves around being able to take your single player character online or do whatever you want with it without hacks / exploits ruining the experience for other players.

Torchlight 2 is a different game though. One of the main things in Diablo 3 is having an online environment that is free of hacks, with a robust economy to take part in via trading and amassing wealth.

It's not false though. Starcraft 2 has what you might call a "bifurcated" game. The campaign is single player. It can't be played co-op, and there is nothing that other players can do to interact with your gameplay experience. So it is not necessary to have an online connection for the single player portion of

The thing is, you will find the same stuff in literally every EULA you ever sign. Go into any game and you will find the same things.

They did release based on region though. One release for Europe. One release for Asia. One release for the Americas.

I'm not saying steam is the same. But it still sucks when it's offline (for one because I can't figure out how to get it to run when I don't have an internet connection.) because even if it is offline you lose stuff like cloud saves and achievements often.

You can install it onto as many systems as you want, PC and mac.

It's funny because I'm pretty sure you're just being ignorant.