It's not a single player game. They designed it as an online game, regardless of the fact that you can play solo.
It's not a single player game. They designed it as an online game, regardless of the fact that you can play solo.
It wont be cracked. If it is, it wont be until years from now, and it will still require an internet connection to play...
You wont. But good luck on that.
I get so irritated when people call this a single player game, because it fundamentally is NOT a single player game. It's designed around multiplayer, and the devs want to make that available to everyone from the ground up.
I'm just curious as to why you don't ever plan on trading on the auction house? or rather why you're so actively opposed to it.
How can they be "foisting" an MMO on people? They designed the game as a multiplayer game. A big part of their design intent is that you would have to sell / buy items on the auction house to get exactly what you want. A huge part of it, which would be completely inaccessible if you were playing offline.
Too many people is what causes Error 37, but they're currently doing emergency maintenance to (hopefully) fix the gamebreaking bugs and other things that were preventing people from playing.
The game DOESN'T have a single player mode. Just because it allows you to play without having it be Co-op doesn't mean it's designed as a single player game.
The developers and designers of the game think it SHOULD be a multiplayer game instead of a single player one. And ultimately their intent is all that matters.
Torchlight 2 is ok, but it's ultimately a completely different experience. There can never be anything like a robust economy in Torchlight, because it is going to allow things like mods, and single player and not have a rigorous anti-cheat / hack prevention system.
There really is no difference between this and the portal launch. While you may not have intended to ever play with anyone else, Blizzard (the designers) intended two things, that even if you didn't enter the game with that intention, that the option be available to you without starting over, and that even if you…
The "hook" in diablo is the loot, and how it impacts character development. What makes it so compelling is having interesting items, many of which are very rare, that are very desirable for specific characters.
I think it polarizes it. Either you look at it nostalgically and love it, or you hate it because it doesn't match your rose colored version of nostalgia tinted history.
I disagree. Making you play lengthy stretches of gameplay with no room for error is a hallmark of difficulty.
You forgot Cover mechanics and Digital distribution.
Level your crafters! Investment with some actual payoff.
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significant in impact, but EXTREMELY easy to avoid and extremely unlikely to happen. It's something that, by definition can ONLY impact roughly 1 out of 5 players, and then is still very unlikely to happen to them.
I don't really understand why people take the inability to play the INSTANT the game launches, literally the first hour is some travesty and affront to consumers everywhere. I just don't buy that.
Yes I would have not purchased it because it would have been the exact same as Diablo 2. Filled with hacks and dupes within weeks.