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Read her example from Destiny.

What I meant, and thank you for clarifying. Is that "any design change" in any game is not a case of simply firing up the dev tools and changing something. Every change requires signing off on, at various levels. They will hold meetings to discuss the validity and negative effects of these new sitting positions. Then

Have you ever played GTA?? Those games have more content and writing than the majority of games on the market, save for RPG's.

I'm not arguing that we should have more choice in games, but you are kidding yourself if you say any aspect of game design "is not that hard".

And the War on Drugs... remember when we won that?

Yeah That Destiny exampled irked me too. I mean... dude I sit like that sometimes in my living room while watching tv or playing a game. What the hell is wrong with sitting on your legs?

Now playing

Games need more classy female enemies like this /sarcasm:

Most everything Anita has said on this subject, are things that I as a fully grown almost 40 year old male gamer have thought about on a regular basis whenever I see females represented in gaming. I could care less if her only past gaming experience was playing Angry Birds on her iPhone. Her criticisms are sound and

Occasionally, as she went through these suggestions, Sarkeesian would mention counter-arguments. For example, she said that impractically-sexualized costumes communicate that a female character's "value and worth is tied to ability to arouse straight young men." But she added that some of her critics say that male

She showed a slide of Left 4 Dead 2. Four playable protagonists, one of them female. She complimented the latest Borderlands for upping the number of playable women heroes in each of the original base games from one to two (more if you count the DLC). She showed Team Fortress 2. Nine playable classes, none of them

I never got very far playing with a friend. None of mine were patient enough for Battletoads. Or they would just be unable to resist the wonderful idea of friendly fire in that game.

When that game came out, all I did was play it everyday for months at a time. I even remember it inspired some of my own cartoony sci-fi

Yeah I understand, and I agree that some of the customization options are pretty rad. I'm just sick to death of shoehorning sex into every fighting game franchise this past decade or so. I really loved SC, because of its focus on story and gameplay. I mean Ivy has always been over the top, and all about T&A, but it

Right, which makes the costume evolve from unneeded to pointless. Just throw some tiny nipple cover of some kind in there, and you have one respectable costume, even a mother could wear. :P

My point is this overabundance of creepy erotica, is distracting from an otherwise solid franchise. Especially that costume on the newer little girl looking characters (haven't paid much attention to new characters since SCII)

Actually it's about as far from the OG Soul Calibur costumes as you can get.

Yeah I wish they would get the DoA out of this franchise already.

Apparently this "Artist" is unfamiliar with the phenomenon called human nipples?

Hmmm yeah now that you mention it, Bubsy was kind of broken lol. I think I just remember loving the design elements like waterslides, idle animations etc.

Thnks, I did play those sequels after all. Just forgot they were both titled Sparkster. Still think the original was the best one though.

When I was 13 I legitimately made it to Rat Race or maybe it was Clinger Winger in Battletoads. But I could never beat it. Also never beat the last stage on Ninja Gaiden