I've been saying this since games like Ratchet & Clank introduced the end of "lives" in a game.
I've been saying this since games like Ratchet & Clank introduced the end of "lives" in a game.
In that moment, you have a decision to make. Do you chase down the 1-Up, over multiple pits and Koopa Paratroopas, and risk death? Or, do you take your time navigating the obstacles, thus minimizing the possibility of death, but also sacrificing the insurance of an extra life? The price of a 'Game Over' was steep —…
In Double Dragon III, for example, you were given a single life at the start of the game — not nearly enough for a game of its difficulty. Ninja Gaiden was another game, filled with perilous jumps and 'bounce back' physics, where the difficulty of the levels didn't match with the number of chances you had to conquer…
Yeah Bane is sadly misunderstood by many. I always thought Scarecrow was one of the more interesting villains in Batman's Rogue's Gallery, and his gimmick is perfect for a video game. As was seen in Arkham Asylum.
I remember many nights at my best friends place trying to beat that game, only to find his Genesis controller lodged in the wall several times during our session.
I don't recall a Genesis sequel, but I'd love to check it out. I only ever played the original and the SNES Sparkster.
Well, it spawned a sequel on SNES, not Genesis, and it had that Indie remake a few years ago. But at the time it came out, I was the only person in my school who played it. I just mean in general it came in under the radar and only really resonated with a small group of gamers. Thankfully later in life it got a nice…
That's like... your opinion, man.
Really was an underrated gem.
That was the only good Bubsy game, but it was super good.
The original Taz is also one of the hardest Genesis games.
PC Platformer - Late 90's:
This one also really deserves a mention:
Bucky O'Hare and the Toad Wars was a comic series made around the same time as TMNT and it was later turned into a Japanese produced Western TV show, and in 1992 a platformer on the NES. It was also one of the coolest platforming games that combined elements from dozens of other…
I'm really surprised, and slightly disappointed that Sparkster and his unique platforming adventures didn't get a mention:
Easily one of the gretest games on the Genesis, and one of the greatest platformers of all time (right up there with Klonoa 2 imho). And what a killer soundtrack!
I know that feel bro.
People who picked up a Sonic game 10 years after its release and barreled through a few early stages, then never played it again, always use that argument. The rest of us know better. I'm looking at you Labyrinth Zone.
I remember this was hot news in the gaming press, and then it disappeared for a few years till SA1 dropped on DC launch.
The reason this would never have worked on the Saturn, is because it didn't have Blast Processing.
Whoaaaaaaaaaah... that was like a memory bomb going off. I completely and utterly forgot about those. Even though looking at that screencap, I had most of them.
Back in my day, if you didn't know how to do something in a video game, you would just wander around Hyrule field for three days straight because seriously the entrance to Zora's Domain is so well hidden, how could I find that?! ...Ahem. However, with the advent of the internet, game guides made it possible to get…
The music you listen to while playing sets the mood for your gaming session. That's why Steam built its own music player. You can add MP3s to your Steam library and play them through the client. The player works on the desktop, but once you go into a game, you can also access the controls via the same Steam overlay…