Remember guys: if a company does something you don’t like, don’t ever complain about it or make fun of them. You don’t want to be disrespectful and hurt their feelings.
Remember guys: if a company does something you don’t like, don’t ever complain about it or make fun of them. You don’t want to be disrespectful and hurt their feelings.
The issue is less that this is a mobile game and more what being a mobile game trends toward:
It *was* marketed to them. They announced this shitty reskin of a Chinese mobile game to an exclusively western, PC-focused, English-speaking audience, who I will remind you paid to be there. It was marketed to Blizzard’s core fanbase, and no one in that fanbase wants Diablo Immortal.
The complete silence from the crowd after the video says everything about what a misstep this is considered by the fanbase. Easily the worst received announcement of the keynote, and the one they had hyped up the most.
I know I’m a snob when I see Jameson and Jack and think these guys wasted a non-insubstantial part of $300,000 on some pretty pedestrian whiskey.
We’re talking about the complaint that literally the most realistic game ever made isn’t realistic enough. It’s bonkers.
I just can’t get the complaint that this video game is a video game and not, y’know, real. Yes, random encounters spawn in reaction to Arthur’s presence, but they happen with or without your intervention, and as far as I can tell, once they happen, they’re done. If you ride by the guy who was bitten by a snake without…
Exactly, this is another bad take article from an author who has a giant hit list of them
I honestly don’t understand this critic.
Isn’t the whole idea of video games where you play as the protagonist for the world to react to your presence in a more interactive way?
Or would you prefer that all the interactions with NPC’s play out like the vague conversations that you have by greeting random strangers in…
My copy just shipped from Amazon today (will supposedly be here tomorrow; we’ll see how that works out), and I am absolutely jacked to play this.
The uncomfortable questions surrounding the game’s development—and the culture of crunch that drove it (and continues to drive development of many AAA titles)—feel like the…
Film industry here. 100 workweeks are not uncommon.
Nice recap!
If you can’t make money in your industry by making a product and selling it, then you shouldn’t be in the industry. Let’s assume that AC: Odyssey was half the size but with a more focused story and no microtransactions, would that many people really complain about it? Would it really hurt sales? I’m skeptical that…
The idea that AAA video games cost so much to develop that they need microtransactions is a myth. The Assasin’s Creed series has sold approximately 75 million copies. They’re not hanging by a thread. If they were, their budget wouldn’t continue to increase. Profits justify an increase in budget. Ubisoft is doing just…
Tell men that a single room at a single event is off limits to them for a couple of hours and it’s a war crime to be tried at the Hague. Implement and nourish a work culture openly hostile for over a decade and “ThaT’S JuSt VieDEo GamES BRo”
No. This isn’t the case of games getting more expensive to make this is the case that the market isn’t expanding at the rate it was 10 years ago and companies are trying to find a way to increase profits to keep the appearances of growth. They will still tack this shit on with a base price increase, you can’t put…
We now live in a world where....
Hooray! Best of luck with your continued recovery, Fahey!
Leaving Avatar off (and including The Walk of all things) basically makes this list null and void, especially since they reference it in other summaries.