enduthochhech
Endut! Hoch Hech!
enduthochhech

Yes, the motion controls allow you to adjust the sensitivity in handheld mode or controller/tv mode. It works pretty well. My use of the of the right stick is just for panning left/right and then I use motion controls for the fine tune aiming when I have someone in my sights.

But with characters named Al Swearengen what is HBO supposed to do?!?

I swear if Nintendo pulls some naive “we had no idea this would be so popular” NES Classic nonsense with this, then I’ll just…I’ll just…*sigh* continue to buy their products at every opportunity.
*sulks patiently in corner*

What was your unexpected surprise of E3?

Started Kentucky Route Zero, but got no further than the end of Act I. The themes proved a little too real. I commute one hour to a midwest job I don't care for, that barely pays a liveable wage, that required graduate school debt to obtain, with no current viable alternatives. Playing KRZ wasn't providing an

How did you curve with sticks? That was my problem with the control scheme trade-offs. Motion control lets me curve a left handed punch to the right, but how do I keep the character moving left? While handheld mode (no pro controller yet) gave me great character control but little to no arm finesse.

Like others have mentioned, I may have aged out of the uber-competitive aspect of this game. I enjoyed myself with the testpunches and would be content with dropping in online here and there. I think the biggest reason for me purchasing this game would be to support Nintendo trying something unexpected/different

I just want Nintendo to clarify what's happening with their online/subscription/virtual console universe. Netflix-esque subscription service? Great! But which games/systems will be represented? Can I just buy/download games instead (aka Virtual Console)? If so, will the VC library mirror the same library offered

Seeing the lightening dragon (named Farosh, I think?) unexpectedly emerge for the first time was one, if not the, defining moment of the game for me. Anything could happen and there were so many unexpected delights in Breath of the Wild.

Still getting through a Humble Bundle. So most likely Kentucky Route Zero or Steam World Heist.

ARMS all the way. See you in the ring!

Which Hobb novel? I just finished the Liveship series and have placed it right alongside the first two Fitz/Fool Trilogies as the absolute best. I'm always hesitant to continue following an author into a beloved world they keep tapping into for fear of diminishing returns. But it sounds like she has kept the

Breath of the Wild is brilliant in its solve-it-your-own-way approach. For that puzzle shrine, I never even thought of using a snowball. I just used cryonis on one of the small puddles of water nearby and got the same result!

My patented Lynel fighting style consists of jumping off a ledge, 30 arrows to the face in slow time, sword spin while they're stunned, repeat.

Finished up Owlboy last night. It encapsulated everything I think I look for in an indie platformer game at this point: cheap, under 10 hour length, medium difficulty, and mostly engaging story. Although I've discovered my tolerance for finding every collectible in a level has like a 10-15 minute limit nowadays.

So…you're buying two of them?

*Nintendo immediately discontinues Switch*

ARMS definitely has me intrigued. I'm glad there'll be a try-before-you-buy option with the testpunches. This new IP seems to be another example of the fickleness of the internet. The original game announcement was met with scoffs and general originality aversion. Now more people seem on board, so obviously

I indulged in the recent Humble Bundle. A bunch of games, but the big draws for me were Owl Boy and Kentucky Route Zero. I've only scratched the surface of the former and I'm enjoying the style thus far. Although, full disclosure, I will forever be drawn to the pixelated graphics . I'm also eager to dive into