Yeah, cyberpunk is such a bright and cheerful genre, it’d be a shame if it was as pessimistic as the Witcher. /asshole
Yeah, cyberpunk is such a bright and cheerful genre, it’d be a shame if it was as pessimistic as the Witcher. /asshole
I’ve heard that this desire to be really and truly groundbreaking made HL3 almost impossible to develop. But we only have rumors.
I hope so. It might be too crowded for most phones, but it would kill on a tablet.
That’s a tough call, since getting a co-op game going at all can be such a PITA. One the one hand, lack of coordination kinda makes everything suck, but on the other hand, is it worth potentially killing the game?
This week it’s mainly Cultist Simulator. It’s from Alexis Kennedy’s new company, Weather Factory. He is one of the people chiefly responsible for Fallen London, which is well worth checking out. A lot of people, myself included, really wished that Fallen London was a proper game, rather than a browser game with…
For lore, the bookstore is your friend. You can always get a diversity of lore, and you’ll need several different types anyway. Also, pay careful attention to the combination options with lore. The Doctor’s job is, in my opinion, the very best job, because it has no timer for not working. My doctor got really, really…
I find myself utterly detached from the E3 Hype Train. This is mainly because I have kept up my willpower, and refused to buy anything that costs more than $20 or so, no matter how much I want it. I know, this makes me a bad consumer. It’s also hurt quite a bit, as I’ve missed out on XCOM : War of the Chosen, Nier :…
I have been loving Cultist Simulator, and have figured out how to make a fair bit of progress. I have yet to summon anything, but I have managed to succeed at some expeditions and commissions. Fascination ended my last two games, but I’ve been figuring out ways to deal with that as well. The text really does contain a…
Thinking back on it, NARC was a really horrible game. Like, as a game, it was not great, but the politics of the game were absolutely awful. Eliminationist-fascist trash.
Don’t get me wrong, I REALLY enjoyed the first ... 10 hours or so. I never ran into the progress wall that a lot of people did ... and in an odd way I really hurt myself as a result.
I decided to put down Swords of Ditto, and feel done with the game. I’ve played a bit of Northgard as well. That continues to be a really, REALLY good game. I ran the first mission in Ruiner, and think it’s probably too intense for me at this point in time, and I did a couple of tutorials in Kerbal Space Program,…
I finished The Swords of Ditto. Well, I finished it as far as I was concerned. I got to a point where it was unfun, and it was clearly going to take a LOT of fighting through this un-fun to “actually” finish the game, so I just decided to be done with it. I’d explain, but saying anything more would be spoiling it.
Ah, good ol’ arcade games. Some of my best childhood memories, (of which there are painfully few) were at one of the local arcades, particularly the Sherman Oaks Galleria. At the time, though, I was young and crap at games, and never managed to get anywhere or learn much. Don’t get me wrong, I absolutely loved the…
I was so utterly disgusted by the white gloves that I did everything in my power to break them utterly, and killed everyone downstairs with no remorse. That was a lot of fun.
Yeah, that statues sidequest really was super bullshit.
More than that — go into the UI options, and turn off the question marks entirely. They just get in the way. Turn off the guide arrows. Turn off the minimap. You don’t need any of that. You can navigate naturally, and it is glorious. Turn off as much of the UI as you can, and just soak in the scenery. It is wonderful.
I continue with my gaming slump. This week, it was the NBA playoffs that sucked up a ton of my time - between those, and continuing with my painting efforts, very little gaming got done. I managed to beat a scenario in the Northgard campaign, so that’s something, right? Sadly, the following one seems to be…
Diablo, WoW, and to a degree D&D 4th edition just take the issue of balance seriously, without worrying about the baggage of D&D 1st edition and the genre expectations it created. They give warriors all sorts of movement abilities, suppressive abilities, and aggro tank abilities that are simply not available to…
Honestly, I get twinges of it in pretty much any platformer, which is why I have a fairly limited experience in the genre. I’ve never been able to really enjoy Mario games, because they’re ALL about those precision jumps over open space. Games where that is only one, occasional, component of the platforming experience…
I’ve been having fun with Northgard this week ... a not a whole lot else.