emperornortoni--disqus
Leland Davis
emperornortoni--disqus

Transporters go through shields. Use them right away.

Max Power Colt!

Well, there was that one mission in a Modern Warfare game where you got to bust into the NYSE, but sadly it was to defend stock data, and you didn't get to execute a single banker.

F*!& the Fronde, they were a bunch of posers. Don't let the hipster backlash fool you, man, the Commune is where it's at!

India of any time period would be super cool. You could make a bad-ass superhero fantasy around the Ramayana, an empire builder around the rise of King Asoka, have a court intrigue drama set at the Mughal Court of Shah Jehan, a silk road trading and traveling game in the vein of 80 Days, espionage and drama in the

I thought the technical term was "Johnny Boy"

Maybe he lives on a bus.

I'm oblivious to sound quality, and tend to get wrapped up in things enough that I don't notice the soundtrack anyway. PC speakers all the way. Unless I'm practicing guitar on Rocksmith - for that, I bought some tolerable earbuds. I live in a tiny Japanese apartment next to another tiny japanese apartment with thin

I'll put on podcasts or basketball when I'm cooking and cleaning, but I just can't do it for games. One or the other wins out, and I just can't do both.

Wasteland 2, still. I feel like I'm closing in on the end.

Is this some new spambot?

This sounds like something in which I have no interest at all, being a hater of puzzles and mysteries and whatnot. However, for people interested in visual novel gamey sorta things on the iPad, I want to point out the works of a little studio called Inkle. I've been having a bunch of fun with their ports of the old

Yes, that is just silly.

I am quite happy to not have switch and lever puzzles in my RPGs, thank you very much. The game is very definitely focused on killing things, which is another old school convention that could use rethinking, but so far nobody has come up with anything better.

You know, you're right! I guess I never really noticed how smooth the system was, because I was playing a Kung fu character who killed everything with his bare hands.

It worked most of the time in Fallout 2, I agree, but there was still an issue of "obviously pre-war gun in the north not being nearly as good as the obviously pre-war gun in the south. hrmn." I suppose they could have baked this into the items even better, with isolated backwaters using home built flintlocks, more

That stuff keeps artists and scenario design people in work, so they don't have to fire them all and then rehire for the next reran release, and its funds to help pay for between real expansions. It's also hardly necessary, and to say the whole game isn't worth buying until it's all bundled together is not a

I really liked that game. I understand why it got mixed reviews, but I still enjoyed it.

Get the big Creation and Control pack first. It gives you a TON of cards for the Shapers and Hass Bioroid, and is playable all by itself. Learn those cards and factions, then move on to Honor and Profit, which does the same for Jinteki and the Criminals.

You could also look at it like this -