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That certainly looks a lot nicer than last year's Street Fighter: Beginning's End (Kotaku post).

I'd like to see a Castlevania game where X Belmont starts off with SotN Richter moves, item crashes, SC4 whip effects, A2 fireball whip, and triple items, but every so often, during boss fights or whatnot, Belmont takes battle damage and loses an ability. By the time he faces Dracula, he's down to single-jumping,

@Jesse Tobiason: I can't say I buy that argument. The games I most enjoy playing — Castlevania (pre-SotN), Super Mario Bros., Street Fighter, Mars Matrix, etc. — all give you everything you're going to get from the get-go.

@pidgeo5: So, kind of like Zero Mission? ;)

@comtar: How do the controls fail? I felt they worked perfectly for the type of game that it was.

@Xeo: Yup, In the Demon's Hand. Too bad the console/US version was limited to splitscreen multiplayer.

I could do with another multiplayer online Capcom/Platinum beat'em up.

@Kapwan: Poor P.N.03. It never gets the respect it deserves. :(

@LegacyCrono: If I could double-promote this, I would.

Tang is actually not a bad name.

@Warchief Zuljin: You mean Jedah, right? Because Raptor is a much worse choice than Hsien-Ko. ;)

@ChrisPBacon: Kind of like Rad Spenc... Icwhatudidthere.

@dragon9770: Tron's still got her Servbot specials and supers/hypers.

@S0LR: Where are Roy and Tiffany?

@Lamaomgrofl: I'd guess capacitive. Else someone would have complained about the amount of pressure necessary to swipe/select/gesture on the touchscreen.

I don't know anything about clothes.

Charity Navigator ( [www.charitynavigator.org] ) does a fantastic job showing you how each charity's expenses break down. It's a great way to separate charity from charlatan and make sure that your donations actually get to those you are trying to help.