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@VincentGrey: That's cool. I hate dogs and stupid owners.

@bdr9: Try Fennec ("Mobile Firefox" by any other name) on other phones. It's incredibly slow and buggy — it makes IE on Windows Mobile look good.

@Vlad Kravtsov: Double-tap to zoom in and make the page readable. You can't really read Lifehacker (full) on the iPhone without zooming in, either.

@tfskora: How useful would Opera Mini be on the iPad? Apart from a few UI benefits Opera Mini has (which are countered by a few UI flaws), the main benefit of Opera Mini is speed. The iPad isn't going to be downloading pages over EDGE (and not yet over 3G, either). The iPad's CPU is also pretty snappy at actually

@nutbastard: Rendering non-trivial HTML is hardly "pretty light work". The web of 2010 is hardly the web of 1995; now we've got CSS and DOM and XML and Javascript to slow things to a crawl.

@neoyaku: I find Sony-Santa-Monica developed-God of War's combat system much more interesting than DMC's. Likewise for Ninja Theory's Heavenly Sword. (Also, Heavenly Sword had a fantastic musical score by Nitin Sawhney. I'd love to hear more games with him composing and conducting.)

I'd love for this to be true — DMC finally having solid storytelling and an interesting combat system? — but I'm not ready to get my hopes up on such a flimsy rumor.

@HoMan Cheung: It's possible that she's "investigated" the case enough to know that Jayden is working on it. Compared to Ethan's blackouts (with the origami, mumbling about drowning children, and showing up near the killer's childhood home), it's something that I'm willing to overlook.

@Jibla: Sidestepping really wasn't available/viable in the early Tekken games. On the other hand, Fatal Fury had it way back when.

@DrunkRaba: Because publishers (and Sony/MS/Nintendo, who get a big cut) would prefer that you buy their games rather than rent them.

@Manly_McBeeferton: Why would Microsoft or Sony use Netflix as a middle-man when either could keep all the cash for itself?

@Closingracer: You realize that this is how GameTap (PC) works and not so different from Steam (also PC) or Microsoft's Games on Demand (XBox 360), right?

@Archaotic: When did IGA have an original idea? When he added the cheesy voice acting to SotN in his role as assistant director? Or when he argued that Sonia Belmont couldn't be part of the Castlevania timeline because she was female?

@Archaotic: I'm in agreement with you here, Archaotic. Moreover, when I first picked up God of War on the PS2, the first throught that came to mind was that GoW was very much what a "next-gen" Castlevania should be. Even if I'd missed all the mythological creature combat with a chain the first time around, GoW II

@getlefty: Likewise. I didn't get around to playing Uncharted 2 until a month ago (although I bought it around launch), and it just wasn't that good. There were some nice sequences, but nothing mind-blowing. The controls and camera were as sloppy as Uncharted 1, and although the stealth kill mechanisms were a solid

@Helba: Who is John Galt?: John Galt's whole hissy fit was that his invention was to be "stolen" and distributed without his permission. Roark's whole bombing campaign was brought on by people buying his designs and modifying them instead of sticking to the EULA.

@thepl4gue: Steam's worked pretty well as DRM.