ejsnowden
EJSnowden
ejsnowden

Terraforming Mars. 14 turn limit to do what multiple players take for granted: max out the victory parameters. It’s actually immensely challenging and forces a very different style of play. The amount of resources you’re swimming in by turn 14 is ridiculous compared to multi, but you’ll need every bit of it to meet

Tempest Keep, WoW. 89 kills, exactly. Still trying for that fire chicken.

You’ll never see someone that young running for U.S. Senate. The Constitution sets an age requirement of 30 for Senators.

This is not a Ditto. This a Mimikyu disguised as a Ditto that has transformed into a Pikachu.

This doesn’t feel like the easy mode the game deserves. Infinite emblems, no fall damage, extra damage? These really would cheapen your experience- it would funnel players into bad gameplay and shorten fights. A mode that would allow less skilled players complete the game but still experience it in the same manner

I’m caught in a loop of wanting to be a dragon but not having the balls to force the issue.

Yet without having to work through the biomechanical feed of eye->brain->finger->mouse, it’s bypassing not only the reaction times, but the induced inaccuracies. This goes for movement as well as aiming (as stated, the bots were better at navigating levels than the humans). If they want to gage how much better their

WoW’s had an issue for a while in that, on its seventh expansion and ninth (and change- e.g. Argus) continent, the routes to get to all the disparate regions is confusing, out-of-the-way, and changing with each patch. Even as a player who’s maxed every expansion, I can no longer tell where the Northrend, Azure

“Oppressive corruption”- stopped reading right there. You haven’t any idea what oppressive corruption is, Kirk. It’s overt, unjustified, hyperbolic cynicism, and if that’s as true for RDR2 as you make it out to be, I’ve lost all interest in this game.

It’s not the same set of westerners. Nationalists aren’t interested in emigrating to other countries.

Players come back to WoW because of attachments formed over 15-years, characters, achievements, gameplay, communities and memories, things that will not necessarily translate over to a WoW2. Destiny 2 and Everuqest 2 shows the folly and risk that comes with thinking you can start over and bring in the mass of players

Much of WoW’s numbers inflation comes about at the level cap. Blizz tries to ensure that the end game provides meaningful upgrades, so over the course of a given expansion you could see your health and dps increase by 500%. This is okay, as long as it is the current expansion. The stat squish works by removing this

This really hinges around how ammo works.

I’d like to know if the interiors are accessible and furnished.

World of Warcraft 100% achievements.

Hunters had a much higher difficulty curve to reach basic competency than other vanilla classes. Every class had retards, but not every retard had access to an idiot ai pet with agro and pathing issues.

I don’t know whether to listen to my friend and play Legion, or my dad and play Destiny 2.

Outlaw Star did not invent Wild West in SPACE, and beyond that the two series have little/nothing in common.

Similar to Vanilla WoW. One funny instance: Onyxia had immunity to all manner of status and crowd control effects... except Gnomish Shrink Rays. I fondly remember the “WTF?!” reactions when a building-sized dragon shrunk down to horse-size and the melee flailed about trying to find the target box.

Well, Destiny’s matchmaking is quite predicated on some ELO variation, so new players are pitted against one another, and veterans or natural experts are quickly graduated to higher tiers.