dylanoconorkinja
DylanOConorKinja
dylanoconorkinja

My son and I play together, though he is way more into pvp than I am. He came in gleefully showing off his Trials spoils after only 4 or 5 matches. It seems that the matchmaking kinda works despite people staunchly saying for years that it did not belong in the game. He and his rando team (with no mics) won the first

Even though I quit this game years ago, I must say that it makes me happy to see that Telesto is still the best-o with its Frieza-good looks and sticky-’nade projectiles. 

Also, you know, there’s actual matchmaking, taking progression into account, rather than just throwing you up against the first player (or set of players) with a good ping.

Oh yes, these are issues that have been present from the start so while we collectively kinda couldn’t know any better in 2009, by 2019... Different story. If it had come out five years earlier I’d probably have felt very differently, but as it was, it was just more of the same. In theory, as somebody who’s always

Yeah, I just really wanted so much more of an evolution than what they ended up making. The characters don’t really feel distinct because they all have, technically, just one ability. Sure, those abilities have multiple functions and can be customized pretty well (more now than ever), but it’s still just one thing.

THIS. I love Borderlands but by the time 3 rolled around and they were hyping up basic movement abilities I was just like... Okay, why can’t I summon my digital magic car anywhere now? Why is all of this so slow? Why does it feel so clunky? How is Destiny’s hub *easier* to navigate than this damn ship? Why does the

Is BL3 even worth playing? The only friend I know who played it hated it (and he has hundreds of hours on BL2, for his sins). I felt done with Borderlands after BL2, the humour was already hit or miss, and it sounded like the writing took a hit in BL3.

Exactly so. Because at the end of the day, senior management answers to the board, and the board answers to shareholders, and shareholders are idiots who don’t give a shit about anything except what the next 10Q shows. (Not that most of them read a 10Q; they care about the quarterly earnings as announced on a useless

It’s easy. It’s cheap. It’s more profit potential than being focused as anything else since it’s mass appealing.

I would agree, but it’s just sort of telling that such a basic response is far better than most of their counterparts have been able to manage. Really speaks to the state of the industry, and all.

considering who they hire for execs, that shouldn’t have been as surprising as it was.

I was noticing the same thing, though it sounds like it bothers me a bit more than it does you, haha. There’s nothing wrong with it, per say, but I kind of wish it wasn’t the default setting for a lot of developers.

I mean, everyone got sick of grim and gritty, or whatever, and that’s fine, but did we have to go to the

I randomly bought Sir, You Are Being Hunted years ago during a Steam sale. I didn’t play a ton of it, but it’s pretty fun. I love the art style and the premise. I probably quit because I sucked at it, though.

Bravo! I was expecting a slideshow I was instantly going to close when I clicked this article. This is great!

The issue I had with the second game was how incredibly stupid you were forced to be. Very few of the puzzles made sense and I got to a point where I literally had to think like the stupidest person on the planet to move forward. I know it’s their story, not mine, but I have zero interest in playing someone so

I know the bar is low, but a lot of companies respond with far less. Actually feigning concern and bringing in a third party is something (though obviously third parties can be fluff or detrimental to workers, too).

New to Kinja (longtime lurker) but since I’m Swedish I can translate some stuff from the linked article from Breakit that didn’t make it to this article:

I think going forward gamers attitudes towards companies “needs to change”. What i find so gross about so many of these findings is that the gaming industry exploits our need for simple, likable narratives and heroes when there are likely none to be found.

The response seems like they’re going to do something about it but frankly this is a problem that is preventable far earlier than reaching these figures so I’ll be holding off from future purposes until I hear things have changed.

It’s a wide spectrum, but in none of that is “I was mistreated” ever a ringing endorsement.