dylanoconorkinja
DylanOConorKinja
dylanoconorkinja

Absolutely. There’s a lot to take in there (there always is with these ‘state of Bungie’ blog posts), but my only ‘big’ question is where that ‘extra time’ will be applied: will season 15 just be 3-4 months longer, like Arrivals was? Will they just add an extra month or so to each season from here on out? Or (best

I enjoyed it, but it definitely fell more on the side of ‘chaotic’ than I would have liked; I probably would have been more comfortable if it had been either directing multiple types of attack with just Cloud, or juggling all three characters at once, but doing both at the same time always left me feeling like there

I’d be perfectly happy if this meant they were introducing something closer to the FF7 Remake’s hybrid battle system*, but yeah: based on the quotes, I have to agree with ‘IstillmissmyXJ’ - this sounds less like ‘we’re going to have a different battle system for people who don’t like action gameplay in their Final

I’d say you’re probably right in general, but I honestly don’t know that Bungie themselves are especially guilty of that one - most of Destiny’s issues (whether with the in-game economy or otherwise) seem more of the ‘we just really didn’t think this through, at all, even a little bit’ variety, rather than ‘we

A totally fair concern; my hope would be that it would go the other way ‘round - that instead of ‘you need to play ten hours a week of all five of these games to succeed at any of them!’, it would work more like ‘play whichever game you like whenever you like, and you’ll have currency in all of them!’. So I could play

Entirely fair. Some of that stuff (in the campaign, at least) I think bothers me significantly less because I came to Destiny from RPGs, rather than shooters - so ‘go grind a bunch before you fight the boss’ is just kind of second nature - but I can certainly sympathize with the notion as a whole: as someone who does

I’d disagree with the notion that bringing in Destiny’s economy to a new game would mean that you could ‘buy anything’ and short-circuit the process of actually playing the game somehow, because that’s not the way Destiny’s current economy works: you earn gear either through drops or quests, and then you improve it

Which, to me, is generally more interesting than the other way ‘round.

I remember hearing about the EVE thing too, but not being a big fan of EVE (which exists in a genre I generally like more than shooters, honestly), I didn’t pay too much attention to it. It would definitely be an ambitious project to take on; I just think there’s value in the ambitious, at times. Worst case scenario,

Again, if the problem (which I don’t think is nearly as dire as you say) is ‘there’s too many worthless currencies, which causes rampant inflation in prices’, I don’t see how ‘introducing another market for those currencies in the form of another game’ would be a ‘problem’. If you’ve bought everything you want to buy

I’m glad you enjoyed their Halo stuff! I wasn’t using Star Wars - or the MCU - as a comparison of ‘quality’, necessarily; whether you enjoy Star Wars or Halo or Destiny or Marvel more is really a question of personal taste than anything else.

So at the end of the day, your argument is that... Destiny’s economy is bad because it doesn’t define the game? ‘Currency simply accumulates in Destiny, and the rewards for spending said currency aren’t valuable’. So you don’t have to grind for currency if you don’t want to, and that’s what you’re unhappy about? You

Absolutely! I’d just prefer to be able to do it in an entirely separate game - even a relatively minor one (comparatively speaking) rather than have Bungie try to shoehorn ‘flight sim’ into Destiny the same way they tried with racing and the SRL. Give me a ‘Star Squadrons, But Destiny, Though’, and I’d be over the

See, in my (admittedly imaginary and fantastic) version of the idea, it goes the other way ‘round: I can play whichever one I’m actually in the mood to play, and grind out currency for all of them, rather than having to grind each of them separately. So I can ‘stay current’ in the Destiny universe by playing whichever

I certainly understand a lot of that frustration, but I also feel like a lot of what you’re describing is just... currency. ‘Some currencies can only be used to turn into other currencies’ is pretty much the function of a penny, too: get a hundred of them, and they make a dollar, then same way thirty legendary shards

I definitely think it’s the sort of thing where the two games should start more or less disconnected, ensuring they’re both entirely capable of standing on their own, then have a ‘crossover’ here or there, testing the waters, before you get to full-blown one feeding into the other territory... but I think it’s doable.

And that’s a good point; I was definitely thinking more of the creative side of things, where the crossover in the Venn diagram of ‘we’ve thought of a gun that can do ‘x’!’ and ‘guns that don’t belong in Destiny’s universe’ is pretty slim.

Out of curiosity: what’s ‘functionally broken’ about it? ‘Broken’ implies that the game somehow cannot be played, or that rewards cannot be earned, which doesn’t seem to be the case for me. I think there are definitely balancing issues, but with any economy (video game or otherwise), there are always things to be

I absolutely should have clarified: with that sort of system in place, there would be nothing at all in each game that would ‘require’ you to play any other game. You could earn every single item in each game JUST by playing that individual game, and where the narratives ‘crossed over’, it would be more individual

See, I tend to make the opposite assumption, in that I assume (whatever the new IP is), it won’t be a shooter at all; I figure at this point, all their ‘shooter’ ideas are going straight into the Destiny 2 funnel. I figure the new IP will be for everybody on staff who’s just like ‘we’ve been working on a shooter for