dylanoconorkinja
DylanOConorKinja
dylanoconorkinja

I’d politely disagree; I think it’s incredibly unapproachable to newcomers, and that’s a definite problem, but I think they’ve actually made measurable improvements to the economy over the course of Destiny 2's lifetime.

Absolutely; give me that, give me a ‘pirate sim’ out on the Reef - and make them full games (even if just mid-priced AA games, rather than full on ‘AAA impress-a-thons), rather than trying to cram all of that into Destiny 2, somewhere it doesn’t really fit. Hell, give me a roguelike (of some description) about a new

Yeah, for better or worse, they’re definitely committed to Destiny as a concept; I might disagree with some of the specific choices they make - in terms of gameplay, progression, whatever - but they’re clearly just as invested in the universe as their fans are. They clearly have a vision of what they want Destiny to

The notion of novels and comics and whatnot in the Destiny universe is... fine, I guess? (To a certain extent, I never got into the Star Wars EU, and so I’m a little wary of that sort of ‘IP expansion’ in general.) What I’d really like, though, are ‘Destiny Universe’ games that feed back into the progression of the

Nessus would definitely make a certain amount of sense (both narratively, and the way that most of the Venus Crucible maps got ‘Nessus-ified’), but it would still seem weird to me if they made it Nessus, just because - at least, according to my understanding of what Bungie has stated - Venus IS going to make it back

Yeah, I think Destiny actually defaults to about around 80 or so (I messed around with it a little when the option first showed up); I’ll tell her to bump it up to the ‘90' range or so, then we’ll give it a shot - both for motion sickness, and the Xbox (she doesn’t have an HD TV anyway, so I doubt performance issues

Oh, motion blur (and ‘head bob’) are definitely the first things she goes after in the settings (like, ‘before she actually starts playing something’, even).

Oh, I definitely think it’s an improvement over the weekly bounties (even though, now there’s bright dust behind the ‘do eight bounties’ rewards, so there’s... still a weekly bounty, kind of?), I just find it interesting that they didn’t go all the way with the idea and just... open all the challenges at once

I find the champions interesting, because I feel like, in theory, they’re actually really cool: more difficult enemies that require a certain tactical approach to overcome, introducing a different kind of challenge than just ‘they have a bigger health bar, and do more damage’. The problem is that, in practice, like

Oh, you’re not at all wrong - and I’m not saying I want D2 to go back to operating exactly like D1, either.I just feel like it’s swung a little too far in the direction of ‘play the game exactly like Bungie wants you to’ for my tastes (I elaborated on this in a post below), and I feel like there’s a middle ground

Yeah, it’s not so much the ‘fomo’ for me - it’s not as though, if I don’t play three Crucible matches every week, I ‘miss’ something; I just don’t level as fast - but it does all feel very... prescribed, I guess?

Got it; I’ll pass that along! Thanks again!

I really, really like how Battlegrounds USES the public areas - but (as far as I can tell, at least) they don’t actually happen IN public areas. Like, they’re public maps, but private instances, at least I think; I don’t know if you can be out on patrol and just ‘run across’ one. (And even if you did, there’s no real

Yeah, and it’s not that I miss that system, exactly - I certainly like knowing that after three strikes or Gambit matches or whatever, I WILL get ‘good’ gear (light level-wise, anyway). But I do miss my gameplay not being so focused; I miss feeling like I was ‘accomplishing’ something (or, at least, had the potential

Cheers - so if she widens the FOV, it might help? That’s great, thanks! (It doesn’t happen all the time, but the more ‘claustrophobic’ a game is, the more likely it becomes, so I feel like this is probably what’s going on. Thanks again!)

I definitely like having the old strikes back, and it was fun to bebop around in the Cosmodrome for a little bit, but... yeah. I honestly feel like it’s been underused as a destination thus far this year - I would have much rather spent time in the Cosmodrome than on the Tangled Shore with the Crow missions, as an

I’m really curious about this myself (just like how I’m curious that they’ve bringing back the Vault of Glass... without bringing back Venus. Despite the fact that they have to ‘re-build’ an entire patrol area of Venus for the first part of Vault of Glass). It certainly seems like all they’d have to do would be to

I feel like one of the things that I ‘miss’ about Destiny 1 is just how much time I used to spend in the patrol zones. Destiny 2 just has so little to do on patrol (outside of whatever the newest expansion area is, usually) that I hardly ever engage with the destinations’ freeroam. Like, I get that they want to drive

Do you mind elaborating on how a FOV slider helps? A friend of mine gets motion sickness every once in a while playing FPS games, and Destiny - which is what we play most often - just added one on console, so I’d love to be able to tell her how to tweak the settings to make it less of an issue.

Hell, I play plenty of online games, but I play absolutely nothing with voice chat on. I’ll talk to my friends if we’re playing together, but I’ve never once said to myself, ‘I wonder what the other random people in this lobby are saying to themselves right now?’ Best case scenario, they’re like me, by themselves in a