dvana
Dvana
dvana

I ran into this bug. I got the message while I was just out and about in NC and decided to immediately go over there and hit the (literal) wall. I just re-loaded the save to right before i got the message and went over again. the quest marker did the weird stretch thing again as I got close but fortunately the doors

God this pisses me off about big companies, you try to raise an issue with them and you get the silent treatment for months,years, and as soon as the issue lands in public media, suddenly they’re looking into it… I had some issues with my electricity bill not coming in (and thus stacking up in the background) for

sometimes just messaging their rep in the company works

This reminds me of how Disney refused to pay royalties to Star Wars novelization authors like Alan Dean Foster after it acquired the IP. They decided that they’d acquired the rights to the content but not the obligation to pay for Lucasarts’ agreements, and they had to be shamed for months before they resolved the

A spokesperson for the company directed Kotaku to that tweet when asked to elaborate on the situation.

I forgot to mention that I’m clinically stupid.

Yeah - and the actual royalties were probably pretty small by that point, so it wouldn’t have been cost effective to hire a lawyer over it, especially if there were any national or language barriers.

She also said she had previously reached out to Epic but it had never responded.”

It’s the least fun, most boring and empty Bethesda game to ever Bethesda game, with none of the things that made any previous Bethesda game at all enjoyable present, and all the worst aspects of their more recent garbage magnified tenfold. 

I feel like, no matter how many discreet systems a game has, it needs that one big thing that draws players in and keeps them there. That moment-to-moment gameplay thing that keeps a player invested, keeps them excited, makes them push forward, whether it’s combat, puzzle solving, rewarding exploration and traversal,

Also! I recall seeing quotes from Todd and his buds about how ambitious this game was going to be, and they said something to the effect that they thought they were making “the most important videogame ever” or something.

Now playing

The single most apt word I’ve seen used to describe this game so far has been “unsexy.”

I could not agree with this review more. The planet exploration is a slog, and there’s far more emphasis on FPS combat than space dogfights. And when you do actually get the chance to engage in large scale space battles, the difficulty spikes to an obscene degree. I’m thinking specifically of the final mission in the

Bethesda botched the only thing they’re good at... building vast and meaty environments that are fun to explore. Remove that, and you’re left with dated mechanics, poorly written dialogue, and badly designed quests.

>Starfield establishes early on that humanity spread across the galaxy because we had no other choice: Earth lost its atmosphere and became completely uninhabitable. The game is set 150 years after that cataclysmic event and portrays a world in which corporations own entire planets, humans are still fighting in wars

not to mention various shortcuts that aren’t spelled out, like the ability to go immediately to the star map by holding down the menu button.”

It’ll be great in 3 years once modders have fixed it.

i try not to ‘review reviews’ as a rule, but this was a really nice, informative and balanced read.

Where locations in the best open-world games feel like places that permanently exist and are situated within a living world, Starfield’s galaxy feels like a file structure in my computer’s operating system.”

It could also be that there were multiple rounds of revisions that burnt through available cash. I have never known a situation where a licensee would flat-out refuse to do any changes, but I have seen many situations where a licensor was incredibly particular.