duwease
Duwease
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FWIW, I thought Fractured But Whole was even better, and more clever. But the funniest singular moment in both was probably in the first game.

Superhot VR is indeed a unique experience all its own, and absolutely should be tried. I’ve played a lot of games, but somehow the immersion in that one made me feel more like a real action movie badass than anything before.

Clayton, as another Harmonix fan who still has Amplitude/Frequency collecting dust in the garage, I did try Harmonix’s VR offering and... it’s just a minor toy. Pretty disappointed.

Did try Doom VFR this week, though, and it’s nice enough. The downside is that we live in a post-Farpoint world, and that game did such

I mostly console game, but the one that always sticks out in my mind is the one for Dark Souls that changes “You Died” to “THANKS OBAMA”

I tried to be pretty thorough in my wandering.. by the time I started playing in earnest, the Hero’s Path mode was out, so I could see if I missed a fairly large area, and I’d make a point to skim over it before I moved out of the region. Still, I won’t lie, I think there was a good bit of luck involved. Since not

My suggestions:

I especially like the themes in P5 that came into focus at the end.. how the individual desire for rebellion and justice runs into society’s resistance to getting involved with change. It feels incredibly prescient right now, even though I know the game’s been in development for a decade and was intended to be

Wow! I knew you could run straight to, but didn’t know the details of the fight. That’s another great design decision in a sea of them in that game. Like I said, they can’t design it so it’s not basically a cakewalk with 100% of the things collected, but it’s awesome that you have the option to experience much harder

That was indeed a fun exercise! Something like this could make a really engaging recurring Gamasutra column.

Woke up yesterday with a bad case of Sprint Vector arms. What is Sprint Vector, you ask? A racing game that came out this week on PSVR that I’m finding highly entertaining. Basically, you race on rollerblades as if you’re pushing yourself on invisible ski poles. You hug corners by planting an invisible pole and

Also late to the game, but that was my impression as well, and I’m surprised more people haven’t brought it up. I thought the point of the episode is that, in a society with such thorough surveillance, minor crimes can easily escalate as a person in their most desperate moment tries to cover up all the evidence. There

Counterpoint: A woman died in my local mall in December and no one found the body for 2 weeks.

Doh.. paying the Fortune confidant is one the few things I spent money on! Without her, I wouldn’t even have sniffed maxing all confidants.. with her, I had time to spare.

I almost forgot to mention that the massive CRPG Book Project has been completed at long last!! It’s a free, illustrated, beautiful encyclopedia of the history of CRPG’s, and you absolutely should have a look. I desperately want a print version, but for now I’m enjoying all the great work that went into the PDF.

You can knock out Stick of Truth pretty quickly, so it’s a nice, light, hilarious refreshment.

LOVED The Last Guardian. Now that I have a Pro, I’m thinking about replaying, because it fixes so many of the issues. It feels like Trico will be waiting at the door when I come back, jumping up and down to see me..

My main gripe with the game was that it ends in a pretty satisfying fashion... halfway through. Then a tangentially related threat appears, and a somewhat related and not nearly as satisfying second half unfolds.

Took a break from Skyrim VR. Just stumbled across an abandoned city in the mountains, and simply exploring the architecture was stunning. But the problem I came across in regular non-VR Skyrim is encroaching.. I just don’t find the world that engaging. The vistas are beautiful, but the characters and quests are flat

Nice to have this back.. while reading the SOTC article, I definitely felt the need for it!

That time travel level needs to be put in a Level Design museum. Clever and satisfying, both aesthetically and as a challenge. I never tire of just walking around with the device out, seeing the alternate time reflected in it.