duwease
Duwease
duwease

I have managed to both hate my players AND overpay for the players I hate! How is that possible??

I’m a huge Viewtiful Joe fan.. I wish the series had carried on. I will say, it’s one of those games with unique mechanics that don’t ‘click’ until you play it for a bit.. but after they click you will be kicking ass with major panache.

Mad daps to a fellow pinholder!

..I should think up a better phrase than that..

Now playing

YES! WINDJAMMERS! That is what I already played online this week with a friend, and what I will be playing this weekend. It is simple yet varied, and a damned blast. It’s the addictive pick-up-and-play multiplayer game du jour! Although instead of the trailer above, you need to instead check out the TOTALLY

Test

Kinja Time draws near
Fragmenting all discussions
Woah, woah there hitler

Sonic does his own thing! He doesn't follow anyone's orders! Which is a feeling we will emulate by punishing the player repeatedly for playing until he can flawlessly perform the tasks we laid out for him.

I like to think I'm a stud fiend. But ultimately I have to admit to myself.. I'm just a johnny boy

Maybe you're right and it's the writing (although Reyes is universally bad). Not that I think the writing is in itself bad.. I just think that the kind of clever prose dialogue adventure games are known for are kinda clunky spoken aloud in general.

Soviet arcade! Soviet arcade!

Man, I've noticed some truly wretched voice acting in newfangled adventure games. Why is that? So many other games do just fine, but stuff like Gemini Rue, Deponia, and Thimbleweed Park are bad to the point of distracting.

You are the perfect person to ask then, because I wondered back in my Civ V days…

I never played Headdy until the Sonic Ultimate Game Collection on the 360, but I am a long time proponent of Treasure. To me, that was head-and-shoulders the best game on the collection.. it felt like a game from at least one generation later, if not more. The polish, both in graphics and game design, shone among

I think the firms could engage someone if they wanted. The PR stuff for Hellblade, where they detail the lengths they went to in order to portray the mental illness central to the game, really fascinated me. I'm sure it might cost more than most studios are interested in for such a minor detail, but it generally

Maybe try skimming Gamasutra or other game-design focused areas of the internet and see if any discussions spark ideas? I recall quite a few firing off in my mind while reading that stuff back in the day.

I see 'iOS' on the page, but that may be just iPad. Haven't played it yet, so I don't know if its design is mobile friendly.

Wow! That's awesome. The spark that generates the drive to finish dedicated projects is fickle and hard to catch sometimes.. it's awesome that this place could be that spark.

Boy, do I know that pain. With Samba de Amigo, even. I've longed stocked up on the Mario Karts and Mario Parties and Smash Brothers and Guitar Heroes and Rock Bands and Jackboxes and Timesplitters and Bombermans and Nidhoggs and Rocket Leagues and Goldeneyes and F-Zeroes and Micro Machines and Power Stones and Soul

Betrayal has held up as an occasional but recurring game-night staple (probably once every month or two). Yeah, it's random, so super-competitive people might get frustrated, but no one in our group really is, so the random and sometimes unfair outcomes are NBD. The fun part is hashing out a strategy with your

I was sad that D4 was Xbone-only, as I loved DP and really wanted to play it. Ah well, it's such a SWERY-type decision to do that, I guess..